

🚂 Claim your ticket to Europe's ultimate strategy showdown!
Ticket to Ride: Europe is an award-winning board game designed for 2-5 players aged 8 and up. With 30-60 minutes of immersive gameplay, it combines strategic route-building with educational value, enhancing critical thinking and planning skills. No assembly or batteries needed, making it a perfect, hassle-free addition to any game night or professional gathering.






| ASIN | B000809OAO |
| Assembly Required | No |
| Batteries Required? | No |
| Batteries included? | No |
| Best Sellers Rank | 311 in Toys & Games ( See Top 100 in Toys & Games ) 10 in Board Games (Toys & Games) 611 in Climate Pledge Friendly: Shop All |
| Colour | Blue |
| Customer Reviews | 4.7 4.7 out of 5 stars (14,501) |
| Date First Available | 31 Dec. 2001 |
| Educational Objective(s) | Develop cognitive skills such as critical thinking, problem solving and planning |
| Item model number | DO7202 |
| Language | English |
| Manufacturer recommended age | 8 years and up |
| Material Type(s) | Cardboard |
| Number of Game Players | 5 |
| Number of pieces | 1 |
| Product Dimensions | 29.85 x 29.85 x 7.62 cm; 1.25 kg |
| Release date | 1 Mar. 2018 |
| Remote Control Included? | No |
| tech_spec_battery_description_toys | No batteries required |
A**R
Great game.
Great game, easy to learn, this and others in the series have provided hours of entertainment, and there is strategy involved to exercise the brain. Can be played on average sized dining table. Nice graphics.
L**W
Great game.
So glad we got this. Good game for me and daughter (44 and 7 years old respectively). Fun and strategic but not too complicated. Good game and good for Europe geographical education (we travel a fair bit so its good for her to get perspective of how all the places we have visited are connected).
M**S
Outstanding Game, Great Sequel to the Original
I first fell in love with Days of Wonder's "Ticket to Ride Pocket" for iPhone. When I discovered there was a European version of the physical board game, I had to have it. Not only does this version of the game have the classic gameplay elements which made the original so enjoyable, but it also expands on them by adding new ones as well as the obvious new map, routes, etc. Ticket to Ride is all about conquest of the national rail systems. Your task is to connect a series of routes between cities marked on a set of "Route Cards" (distributed at the start of the game) by placing "wagons" (train car tokens)along the routes in question. You can only place your wagons along any segment of any route by "purchasing" that route segment with playing cards of varying colours. Each route segment requires a certain number of a certain colour of playing cards, and therefore your goal is to get the right numbers of the right colours of cards in order to place your wagons in the correct places and claim your routes. For each wagon placed you will receive a number of points. More wagons = more points. When your wagons connect from Point-A to Point-B, you've successfully completed your route and earn bonus points for doing so. When any one player has two wagons or fewer remaining in their inventory, the game ends. Any routes you failed to complete will not only forfeit your right to bonus points for that route, it will also subtract those points from your current score. You must therefore try to achieve as many points as you can and complete as many and/or the longest routes you can before the other players and before the end of the game. The rules can SEEM finicky to newcomers, but once understood you realise how very simple they are and the game play is exceedingly engrossing often resulting in multiple games on the trot. Additions in TTRE include even more ways to complete your routes and gain points such as adding train stations, tunnels and ferry routes. The quality of build for this set is very high. The game board is thick and sturdy, the artwork is vibrant and detailed. The player pieces, which keep track of each player's score, are wooden and add to the charm and quality. The playing cards are sturdy, of high quality and again the artwork is beautiful and colourful. The only real let-down is the wagons themselves, and this is really a minor gripe. The wagons are made of moulded plastic and it would be so much nicer if they were wooden as well. However I suspect that, due to the large number of wagons (45 x5 players), this would dramatically increase the cost of this game. If this were something that would bother you it's good to know that there are wooden third-party, aftermarket options available. Another positive worth noting is that several "extra" wagons of each colour are included...just in case one gets lost! Finally, there's even an educational element to each and every version of this game, as it does, in its own way, instil a bit of a minor geography lesson with each and every game played. With the European version, the various cities have their names as spelled in their native tongue...not English. For example, "London" is "London", but "Rome" is "Roma" and "Athens" is "Athina". Highly recommended, highly addictive, and best played with loads of people.
L**Y
Great game!
Great game for my Grandsons and quick delivery
S**Z
Highly recommended family game
Great family game. Fun to play with or without children. Relative to some other games (Risk, Catan) it is quick.
R**S
Easy to learn. Difficult to master. Great fun.
After introducing Ticket to Ride Europe to our game's group last night, I had to write up on how much fun everyone is having with this great game. I had purchased the game merely 5 days ago, and my Girlfriend and I had played it non-stop. By the time we took it to our friends' house, we had come to realise that the game was not only incredibly easy to teach to others; but that it was also quite addictive. Following on basic game turn rotation like Catan, with the mixed element of linking rail lines, the game mechanics are notoriously simple. You draw cards, match the colours of the cards with the routes you want, lay down you trains, and subsequently create train networks. People tactically block off the routes you want, you use stations to by-pass this and the game ends when people get close to running out of trains. So if you're not into complex mechanics, or just want a simple game that has instant replay value, then this will be for you. Even playing with 3 new players, the game took no longer than an hour and a half of set up and play time. So the added benefit is that it won't consume your time if you don't have it like other games of mine do, like Arkham Horror or Dominant Species. The great thing I noticed is that within a short time, people were making quite complex strategies to win the game, and at no point was the game decided until the last few rounds due to a constant shifting power balance which also makes the game quite tense by the end. As a comment on quality and durability, the trains are made from good thick plastic in shiny colours and the board and cards are very brightly printed. One addition we liked was that our colour blind friend could play without much difficulty as all of the routes and the train cards are symbol printed. I rarely ever rate durability as full marks (despite my distain of the star system anyway), due to the fact that parts are cardboard and cards will at some point get damaged and deteriorate. Although I will add that if look after your game but still play it regularly, it should last you for many years. Lastly, mine and others only niggle is the limited long route cards (6) and ticket cards (45). Within a short amount of time, you begin to learn the long routes and the normal routes in the tickets. However, some may argue that this adds a tactical element to the game as you have to be a bit sneaky and clever to complete your routes. Regardless, we wanted more so I have purchased the 1912 expansion for Europe, which has made the overall game more expensive. So with this, the game is not perfect in my eyes, but it's so much fun and so widely playable to so many audiences it's very hard to fault it that much. A great game to play, easy to learn, quick and highly repayable. R. Evans 2012.
K**E
Great game
Fantastic game, even with only two players. Highly recommend to all ages
V**E
Ticket to ride puzzle game
Very fun and entertaining
R**A
Il Gioco è divertentissimo, facile da imparare e gioca tutta la famiglia
M**L
I love playing video games but at times I want to take a break from viewing a monitor or TV screen. My wife and I enjoy a few board games and playing cards, but I wanted some more in-depth to play that is not Monopoly, Sorry, Uno, and etc. I would love to play games like Risk or something in those veins, but I know she will not be up for it. My first tough was to get Catan, but sadly we need at least three players, and my daughter is barely 8 months, so she doesn’t count. I was looking for a game that would fit all these requirements and still be fun for her, but be something that was a little different and I remembered a game I got for free on my iPad a few months back called Ticket to Ride. I remembered having a lot of fun with it but playing against AI was not as fun after a while. I did some research on this game and showed my wife to see if she would be interested. We found that they had another version that was based in Europe instead of the US, and since we love traveling, we opted to get this out. Boy, it was a great investment. The night that it came my in-laws were over for dinner, and I asked if they wanted to play. They said sure to try something else. I was a little concerned as the instructions were a book, and it had a rule that was not in the iPad game since this was a newer version, but we opted to play the game in sections and introduce more advanced features (such as the Stations, ferries, and tunnels) with each new time we played. My in-laws and wife were hooked on his game. It is so simple to play yet, it is also complicated and provides a nice bit of strategy if you want to win. If you notice someone is trying to get to a particular place, do you be a jerk and claim that line, but you could risk losing your own line later? It is really fun to see how each game goes. I will admit the first game we played we had major issues fining some of the Eastern European locations, and none of us have been (or recognize) a few of the names, but after a couple of play thoughts, we now have a great grasp on everything. What I like is that each game can be done in about 30 min to 1 hour. This is great because anything longer would be too hard, as the baby could wake up and spoil the rest of the game. We have not had this be an issue where a game went over that time frame (yet). The concept for this game is SUPER simple, but it takes a while to master. Mark train lines to get from Point A to Point B in the faster route possible. You do this by collecting a train card. You have to have a specific color of train cards to claim a route. What makes this interesting is you can only do one of three things each time it is your turn: 1. Claim a Route 2. Pull Train Cards (from stack or on the board) 3. Get another route card So you have to plan each turn carefully. Is it worth claiming a route, when you see a while card in the open deck? You are out of routes, but do you use your turn to do something else. Each route you claim is worth a certain amount of points, and the object is to get the most points before someone has less than two of their own person trains. Just because you get rid of all your trains doesn’t mean you win, as we have had a game where other people win as they claimed more complicated routes. This is a great game to play and we look forward to teaching our daughter it when she is a bit older, as it is just different from other games currently out on the market, and it makes for a really great time!
I**N
Mega Spiel. in allen Varianten lustig.
R**K
leul spel. helaas beschadigd geleverd. geen tijd om het retour te sturen ivm kerst
F**O
Super fun game!
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