🚀 Blaze Your Own Trail in the Cosmos!
The Elite Dangerous Legendary Edition for PS4 offers an expansive space exploration experience, featuring the base game, the Horizons expansion, and 1000 Frontier points. Players can navigate a meticulously crafted Milky Way with 400 billion star systems, engaging in a rich narrative shaped by their choices, whether they fly solo or with friends.
D**R
A very impressive game (In depth review)
Elite Dangerous caught my attention along with Star Citizen and No Man's Sky and the possibility of these being ported to consoles. This game is huge, not just the vastness of the universe you can traverse (400 billion star systems) or the daunting scale of a planet as you fly down to it and the length of time it takes, but the detail and controls.Fitting a keyboard worth of commands onto the Dualshock 4 controller has been done very well and cleanly.Left thumb stick: controls your ships roll and pitch.Right thumb stick: controls yaw and, in space stations or close to surfaces your vertical elevation like a jet.L1: slows your thrusters.R1: speeds up thrusters.L2 and R2: are your weapons/equipment.R3: changes camera to free look around your cockpit using the controllers 6 axis movement (bit awkward but has it's use in dogfights).L3: changes to a different set of flight controls. And then you have the plethora of other commands to learn. These are done via holding a button (square, cross, triangle, circle) and then a transparent template appears of the controller where the buttons all have a secondary function.Holding square: opens all weaponry functions also known as "Fire Groups".Cross: opens all map/target/sensor functions.Triangle: opens your engine and navigation options (supercruise, hyper space jump, system and galaxy map).Circle: controls lights, landing gear, cargo scoop and camera edit.Tapping cross while aiming at a target locks onto it and provides useful info.Tapping square arms/disarms weapons (Hardpoints)Tapping triangle engages whichever flight/speed option is selected after it's charged.Tapping circle provides a speed boost.Your D pad can assign power to different parts of the ship (Left = systems, up = engine, right = weapons) meaning you can regenerate shields quicker, fly faster or do more weaponry damage, but selecting one detracts points from the others, meaning quick use of these is brilliant for dog fights i.e when an enemy flies past you and is behind, quickly assign all power from weapons to engines and slow thrusters to stop and to turn quickly, then back to weapons to do damage. Or taking heavy damage? Assign power to system for better shields.Inside the cockpit you have 4 different computer holographic computer screens each with a main set of functions. Pressing the track pad or left + square activates your navigation and mission computer (galaxy map, missions, contacts etc). Galaxy map gives an abundance of info about anything from systems economies and current state to trade routes. Contacts allows you to engage with local NPCs or stations, you must use contacts within 7,500km of a station for instance to request docking permission. Finally there's a mission board (Transactions) that shows your current missions.Pressing square and up activates your messages/comms computer where important mission updates and messages from players or NPCs in game will show (where contacts in the last section is to activate features with stations and npcs, this is to physically talk or receive messages).Square and down gives access to an additional craft/SRV buggy if you have one to drive on q planet, and your ship/commander info. Also shows additional wingman pilots on board or in fighter craft.Square and right gives access to important game status and information aswell as important ships functions. The status info covers all your ranks (the big 3 are combat, trading and exploration via killing, mining/passengers/selling, and discovering and selling system info.) You also have reputation info for the super powers (federation, imperials, alliance) and and minor factions in the system.You then have fire groups where you assign your weapons and utilities in different groups and whether separate R1/R2 controls or together.Then there's module functions. (you can turn off modules to things like the ships engine and thrusters, sensors, life support where your oxygen will stop; giving you a countdown etc) all modules or ship/space rover systems have a power usage like programs taking up RAM, go over the maximum wattage your ship can supply and your engine will shut down, meaning you must make allowances by relaying power via turning off less needed modules at that time (shield generator for instance if in a safe area). But you can upgrade your ship and it's modules/functions very extensively, this will be a big list.Anything from upgraded:- Thrusters (additional speed)- FSD warp drive (greater LY jump distances)- FSD interdictor (you fly behind and pull ships out of supercruise with a gravity/magnetic pull and mini game where you must fight the magnetic field (I'm guessing?) And keep crosshairs at the escape vector if you're being interdicted or at the target if interdicting, until the blue meter fills up.- Cargo racks (for more space)- Different scanners (like planetary surface scanners, kill warrent scanners to pick up federal security ship radio chatter on wanted bounties, basically a police scanner)- Refinery (used for mining, an ore made up of 2 or more base minerals can be broken down and put into bins, more bins the better, less bins means you must use the eject button you'll see beneath the mineral you do not want, then once vented into space you can get more ores. Until you eject the mineral you do not want; and the refined/spent ore that will be dimmed with the caption refined, you cannot get another ore with your cargo scoop, it'll say unallocated. Be careful you do not eject the mineral you are mining for, it'll say in the bottom left what an ore piece comprises of once locked on to. Once that mineral is filled to 100% you'll have 1 unit of sellable goods. Little refinery/mining tutorial there as confused me at first)- Docking computer (allows you to slow down near a star port and automatic controls dock your ship, this upgrade is brilliant. I've destroyed my ship before accidentally pressing O to turbo boost into the ground instead of O & down to open landing gear, 4 million credits insurance it cost to replace. It also saves time a docking computer.)- Flight suite (computers that allow you to effectively fly down to surfaces, un-changeable).- Chaff launcher (temporarily disable a ships weapon tracking)- Electronic counter measures (used to throw off any missile or torpedo locks)- Cargo scanner (let's you scan a ship for its content of items and personnel. You'll often be scanned entering any big star ports, and by federal ships, also some pirates)- Frame shift wake scanner (lets you scan the energy/remnants of a ship before it jumped into super cruise or hyper space jump so you can follow it)- Heat sink launcher (lets you dispose of heat via ammunition when your ships getting dangerously hot)- Shield cell banks (lets you quickly regenerate shields in combat if not completely disabled)- Point defence (A turret that shoots any incoming missles, torpedos, mines or hatch breaker limpets)- Control limpets (little drones that can mine asteroids, collect the minerals, can scan asteroids for their composition, break ships cargo hatches to steal cargo or deliver a ton of fuel to a stranded ship. There's a website called Fuelrats where the people will try and save stranded ships running out of oxygen from zero fuel, make sure that's not you via the next thing)- Fuel scoop (that allows you to orbit close around a red dwarf, or sun, and collect fuel from the nuclear heat while in supercruise, but don't get too close otherwise you'll come out of supercruise and take heat damage, and avoid the solar flares. You can actually also use a fuel scoop to supercharge your FSD drive and increase your hyperspace jumps range. This special little trick is important for long distance travel. You have to find a system with a white dwarf; a dying star with 2 blue jet cones coming out either side, and pass through the tip of the cone, your ship will lose control as it passes through the magnetic field and it'll say FSD drive operating beyond safety limits, eventually blue writing will say FSD super charged, you can now hyperspace jump further. White dwarfs increase range by 50%, neutron stars or pulsars; wiggly blue cones that aren't really found unless diving downwards in space 1000LYs, increase range by 4 times or 300%) Note this damages your FSD drive a little each time.- Field maintenance unit (repairs your ships modules/equipment)- Hull reinforcement package (as the name suggests)- Planetary vehicle hangar (allows you to store an SRV space buggy)- Fuel tank (increases tonnes of fuel capacity)- Life support (increases your emergency oxygen if your ship has no fuel or a hull breach)- Alloys (strengthens your ship armour)- Power distributor (handles your assigning of power to sys/eng/weap)- Power plant (what keeps your ship turning fuel into electricity)As you can see the amount of ship upgrades and equipment is huge, and that's not even a full list. Upgrades take into account everything from power draw, boot time of that module, it's weight and the effect on jump speed etc. These can also be super upgraded by finding special engineers and getting special items for them. This is quite important for your FSD drive, letting you jump greater distances between planets than ever before.In star ports you're given a big menu screen with a lot of options.- Commodities market (buy and sell items from various categories like minerals, food, technology etc, your actions from missions can cause systems and their factions to go through economic boom or bust, civil peace or unrest, changing prices of items etc. Sell weapons on the black market in a civil war system, by getting into a station without getting clocked by police scans, you can send a system into full blown war, or keep trading in biowaste and cause a quarantine lockdown. Then profit by selling bulk medical supplies while a systems in a state of outbreak).- Mission board, with various characters that can give you missions for rewards like the title suggests. Missions that are available depend on requirements like rank, cargo space etc.- Passenger lounge where you can be a taxi or courier and deliver people to destinations or additional quests like passengers who want to collect data from planets etc. These range in rewards of up to millions of credits but require large passenger ships, luxury accommodation, long flight distances along with certain flight behavior depending on the customer (some dislike delays, being scanned by other ships or erratic/damage inducing flying, others don't care) these missions are more end game missions going by their requirements. Some passengers are VIP, denoted by the little crown next to the icon on their mission tab, these passengers will take up a whole cabin to themselves, even if it's a 16 person cabin and there's 1 VIP person. You can also smuggle people or criminals provided you don't get detected by space five o. Finally you can rescue scores of people from space stations that have been heavily damaged by Thargoid alien attack (yep there's aliens, more on that soon). This is risky as these stations have a lot of floating debris and explosions that can knock you off close, and most dangerously is the heat that can kill you quick if not dissipated using heat sinks.- Contacts which allows you to handle fines you may have occurred (arming and firing weapons in civil air space, loitering dangerously over other docking bays etc) you can also trade in bounties, trade dividends etc via authority contracts. Combat bonds. Even the black market to trade in drugs/weapons. Or hand in lost salvage, escape pods with rescued people, data etc.- Universal cartographics, here you can sell data obtained of new planets, history etc you've scanned and uncovered. But need to be a certain number of light years from that given system of discovered data to sell it.- Crew lounge allows you to browse and buy additional crew members that you can fit on large ships as a pilot for a fighter craft. On certain planet bases special engineers can be found too that can craft you special ship equipment as mentioned above.- Livery let's you customize your ships paint job, number plates, decals, ID, weapon and thruster colours, or ship kits (pimp your ship), plus cockpit dashboard accessories.- Holo-me allows you to customize your commander/pilot with a generous amount of face options and unlockable outfits. (These and ship mods can be purchased from the store using bought frontier points, though you'll get 1000 with this legendary addition.)- Outfitting let's you kit up your ship with all sorts of new weapons from pulse lasers to rail guns or multi cannons, or purchase new internal modules, external equipment like sensors, cargo racks etc, this is a big part of the game as will change your play style/job effectively, and how ships can even handle.- Shipyard is the place for new ships (you appear to start off with a loaned ship full of loaned modules and weapons) but the game as time has gone on has a wealthy variety of ships, from passenger liners and large brick like cargo haulers to various fighters and multipurpose ships, one of the most favored being the Anaconda. There are also special rank locked ships that depend on the super power you're ranking up with.- Advanced maintenance let's you select a number of individual repairs to specific parts like paintwork, thrusters, etc. Otherwise you can quick select to refuel, repair all or restock all. But paintwork and ship integrity will always require separate attention via this tab, ship integrity will slowly decline with wear and tear, hurtle along in supercruise at 300c (times speed of light I believe) and above or do multiple frame shift jumps and your ship will start to slowly fall apart under the forces. Ignore this and the bill to repair will start to multiply! I think it may even have effect on your modules damage or bills you repair.You have a number of ways to earn credits and ultimately upgrade your ships, from bounty hunting to exploration and cargo runs, salvage operations, assassination, planetary espionage, passengers or rescue, conflict/war zones, mining.Landing on planets or cities takes some training as due to the vast scale of everything. You need to fly towards them in supercruise (higher speed than normal, km per second up to 2,500km/s in your starting ship) but low enough speed in the supercruises speedometer or range otherwise you'll end up having to take evasive action to avoid crashing into a planet! Or shooting it. This is done by slowing down thrusters so the indicator is within the blue section of the gauge, the idea is you come out of supercruise while coming to a slow pace as close as possible to the planets surface/station etc. You'll first drop into orbital flight as you go around the planet to reach your target, then out of this into a glide that will abort if approached too sharply. Otherwise you'll be flying forever at standard speed of 200km/s, and requires flying back up a little and trying again. Hyper speed jumps/frame shift jumps are simpler, aim at a target selected from your galaxy map, charge up by pressing triangle, and off you go (any obstructions will not allow it, or will bring you out of hyper speed, which is quite an experience when you think you're hurtling into the sun) this is a super quick way to travel and different ships or with upgrades can travel at hyper speed for a greater number of light years including the above mentioned slingshotting by supercharging your FSD via a neutron star. Your distance from anything is measured in light years, then days, hours, minutes etc as you draw near.There's also planetary landings along with station docking where you must wait till the little template of your ship on the radar goes over the middle crosshair which turns blue, and you can safely land. Here you can use the SRV buggy vehicle and drive around, which along with your ship can be made more difficult from whatever the given planets G's or gravity pull is. Various missions and mining opportunities involve planet driving.- Thargoid aliens exist, they can apparently pull you out of hyper space jumps, and are extremely dangerous. Some like scouts are less aggressive and may scan you then continue to scan a debris site unless agro'd, others like cyclops will attack on site. They can be found at unique Unidentified Signal Sources (they have a slightly different name, foreign signal source or something). You can't take on thargoids unless you develop xeno weaponry capable of piercing their shields and a xeno scanner to identify their 4 hearts. I was in my mid level passenger liner an Orca and died in 30 seconds, many players don't mess with them as it's not worth the hassle.- Capital class ships, this is more end game territory but you can respond to distress signals of capital class ships (Farragut battlecruisers) however an enemy capital ship may also appear which is quite a scary site.- Superpowers/Powerplay, there's ranking up by doing small factions missions in a given part of space (belonging to a super power). This unlocks special ships and permits for systems including our solar system Sol (by reaching petty officer with Federation). But you can actually be a politician of sorts in powerplay which is less naval/military missions and more spreading a super powers influence over systems or different types of missions which come with vast monetary gains (and nearly every ship trying to kill you).Some helpful info:- To the top left of your main map, there's a circle with a crosshair and often a blue dot, the blue dot will be your way marker or objective (or simply a ship/object you've locked on to) space has no up or down and it's easy to get disoriented for instance if you over shoot something or lose track, this will tell you which way to turn to find your target, and makes things a hell of a lot less annoying.- Missions, at first it feels like you're thrown in the deep end, for instance a trade data salvage mission, says go to this system and look for signal sources, a system is huge, what are you looking for? For any mission you want to arrive at a given system using other systems as jump points (you won't be able to hyper space jump more than 6.4 light years or so to begin with, and don't want to try flying there manually in a 1:1 scale universe) upon arriving lock on to and fly to the Nav Beacon (square & Left then go to contacts, it should be in the list) after going to the nav beacon way marker, you'll find the physical nav beacon close by, beeping with a morse code like sound, highlighted by a grey reticle. Scanning the Nav Beacon you'll get all the important info for that system including possible targets for your mission objective. If so they'll be highlighted Blue and you'll probably get an important message from your mission giver (Square & Up to read comms then R1 you change tabs) this is how you move forward and give yourself a direction in most missions. Without knowing this it can otherwise seem daunting. If looking for a bounty target it's the same, nav beacon, new location in the system, go to the new location probably a small moon or planet, fly around it looking for a signal source that will turn blue saying mission objective located.- Don't forget to buy a fuel scoop, running out of fuel and floating hopelessly waiting to die when oxygen goes isn't fun.- If your ship ever gets badly damaged and systems fail, you're stuck spinning in a nauseating fashion with no power, under 10% health etc, use the reboot and repair function.- Golden rule, never put yourself in danger unless you have the insurance credits to buy back your ship (with everything as was) should you die, otherwise you'll lose your ship. Square + right will show the cost under your current owned credits.The game is huge and has much to delve into, and the controls though many to grasp soon become second nature, a proper space sim unlike any other (much more detailed than the troubled and let down that was No Man's Sky, and not greedy vaporware like Star Citizen. Features big and small are constantly being added and improved, including ships, missions, mechanics, free roaming etc. It requires a little patience at first but is fun getting to grips with and will offer a ton of longevity. Make sure you do the training missions! But otherwise enjoy.And pay no mind to the 1* ratings, seems these people just find it to hard to get to grips with and gave up (the flight controls are simple, the additional controls you'll soon remember) the game doesn't hold your hand like COD and isn't about constant explosions. Did I mention there's black holes?
A**W
love it love it love it
Elite Dangerous is an immersive, addictive and rewarding experience which I have barely stopped playing for the last week. It doesn't tell you what to do or when to do it, you have to figure it out with nothing more than a few brief tutorials. This makes everything so much more satisfying instead of the linear A to B of a lot of modern gameplay. It is what you make it, you need a plan. This can be a little daunting at first but after the first few hours you should have figured out enough to make a meaniful go at things, as as you do it reveals more and more.I died a fair few times at first but learnt every time I did, and unlike No Mans Sky there are consequences. It is not a case of just flying to where you died and picking up your resources. Data, cargo and finances have been lost. This means that you have to be considered when selecting targets, planning routes or deciding which jobs to embark on.Speaking of No Mans Sky I'm not one to bash on that game because I enjoyed it for the most part but ultimately found it a little aimless. If you liked it than Elite will really blow your mind, it feels a far more complete and detailed. I had never played this game on PC or earlier incarnations of the game.This isn't really a criticism but Elite isn't a game to can pick up and play for 15 minutes. It's a time drain, my week off work has been consumed and vanished! Once I start playing I usually don't put it down for 3+ hours! On a side note I have been using the Thrustmaster Hotas 4 joystick and throttle which works superbly for this.Can't recommend highly enough.
E**T
Not for everyone but perfect for space sim fans
Elite Dangerous is a massive, open world space sim with no real plot. You start with a small ship in a star system and from there you can choose where in the Milky Way galaxy you go and what activities you will take part in to try and make money. Each system you visit will have various space ports or bases you can dock at in order to buy or sell commodities, to accept missions or to buy upgrades to your ship. Additionally out in space you may encounter debris fields where you can salvage equipment, asteroid fields to mine or find NPCs that can be attacked for their bounties.This travel, trade, upgrade, repeat, pattern is effectively the game and the "grindy" nature will certainly not appeal to everyone. Add to that the fact that the physics are deadly accurate meaning navigation can sometimes be frustrating as you overshoot yet another target or bounce your ship off the edges of the opening of a rotating space station, again. You can't just turn your ship and boost off in another direction when your travelling several times the speed of light, you're at the mercy of relativity and gravity. Needless to say that the learning curve for this game is so steep that it might as well be vertical.But, despite it being a difficult game to get in to at first I would implore you to keep at it as I feel the positives outweigh the initial barriers thrown up by the learning curve. The first hour or so in a simulation of the actual Milky Way can feel overwhelming, unsure of what to do to earn a decent amount of credits but after a few more hours of play lucrative data smuggling jobs came along allowing an upgrade from the starter ship to a much larger hauler. The graphics are superb, detailed and the visuals when falling out of hyperspace next to a new star never get boring. The game can be played solo but is best when played online as every other PS4 Elite Dangerous player is in the galaxy with you. You can team up with other players and work toward community goals and the Elite community is one of finest in gaming.This "Legendary Edition" of the game includes the base Elite Dangerous game, 1000 "Frontier Credits" (let's you buy paint jobs for your ship and such) and the Horizons DLC that includes a planetary rover, co-op multi crew and more.
M**L
Great modern version of a legendary game!
Elite Dangerous brings one of my favorite games into the 21st century! The gameplay is potentially endless... Only open play is only available with a PlayStation Plus account...
E**O
Español
Había estado buscando información sobre el idioma. Finalmente viene todo en español y audio inglés
A**ー
書き直しさせていただきます。
セラーについて:良い状態で商品は早く届きました。本品に関しては:自分の確認不足でこちらはUS版ではなくUK版でした。ディスクのリージョンコードを確認する必要だった。プレイステーションのUKアカウントを作り、コードはちゃんと使えました。ゲームに関しては:もともとPC版で長く楽しんでた。PS4番も結構楽しい
T**Z
Si tienes paciencia y te gusta la temática, lo recomiendo.
El servicio de envío y demás todo perfecto. Compre esta edición porque era sensiblemente más barata que la española y salvo la carátula son iguales.Indicar que debes armarte de paciencia porque el juego se hace complicado de aprender y llevo 35 años jugando..., pero es la actualización de un juego de culto..
遠**旗
ディスクは無事でした
ディスクに傷などがついてないのは幸いですがパッケージの爪が折れていて中で飛び出ていたので配送中の事故かもしれませんがきをつけてほしいです。
Trustpilot
1 month ago
1 week ago
1 month ago
2 weeks ago