---
product_id: 98693440
title: "Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made Kindle Edition"
brand: "jason schreier"
price: "756535₫"
currency: VND
in_stock: true
reviews_count: 9
url: https://www.desertcart.vn/products/98693440-blood-sweat-and-pixels-the-triumphant-turbulent-stories-behind-how
store_origin: VN
region: Vietnam
---

# Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made Kindle Edition

**Brand:** jason schreier
**Price:** 756535₫
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made Kindle Edition by jason schreier
- **How much does it cost?** 756535₫ with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.vn](https://www.desertcart.vn/products/98693440-blood-sweat-and-pixels-the-triumphant-turbulent-stories-behind-how)

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- jason schreier enthusiasts

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## Description

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## Customer Reviews

### ⭐⭐⭐⭐⭐ 







  
  
    Wonderful book, but one issue with the chapter ordering
  

*by J***A on Reviewed in the United States on January 31, 2018*

I've been a reading of Kotaku and a listener of SplitScreen for some time, and I was very excited when I found out Jason was writing this book. The book does not disappoint. The stories of each game's development is well crafted and told expertly. Each story had its own twists, its own suspense, sometimes ending in triumph, other times ending in sadness. Even for the games for which I knew the basic story, I was already surprised by new information and I felt as though I didn't know what was going to come next. That's the sign of a great storyteller, and Jason is certainly that.Two points that stick with me as I think about this book that I hope help you decide whether to read it (which I highly recommend you do). One is that I have a much greater respect for game developers at all levels of the process. Making video games is a cruel, life-sucking process, whether you work for a big studio or are a single developer trying to make the next big thing. The studios that strive to put out good work are busting it every day, and for those studios and individuals that really care about making good games, this book will illustrate why they deserve that praise even if they make a game that doesn't come out great. The other point that sticks with me is that the video game industry seems incredibly broken. Jason talked about this on the podcast and the overall sustainability of the industry, but it certainly seems like something is going to give soon given what game developers have to endure just to get something done. I don't know what that will look like or when it will happen, but this book clearly shows that something has to change.There's only one thing that bugged me about the book, though not enough to knock it down a star. I wish the last two chapters had been switched. Star Wars 1313 is such an incredibly sad story that having that finish off the book left me feeling really depressed about the book as a whole and almost colored the book more negatively as a result. The story of Shovel Knight, on the other hand, with a scrappy team with a huge vision was a much more uplifting, inspiring story even if it doesn't have a perfect ending. I wish the book had led into the epilogue with that ending. I understand why 1313 was put in last: it's the story everyone wants to get the inside scoop on, so save it to the end. Still, I think the book could have ended on a more positive note, and switching the last two chapters I think would have done the trick. That's pretty nit-picky and a bit of a personal preference though.Overall, I highly recommend this book for anyone who likes history, likes videos games, or just likes good stories. Props to Jason on this excellent book. I look forward to his next book, whatever it may be.

### ⭐⭐⭐ 







  
  
    interesting but not compelling
  

*by A***R on Reviewed in the United States on February 18, 2018*

most of the stories seem the same.  a group is super pumped about an exciting unprecedented game idea.  it takes longer than expected.  they crunch.  they take even longer.  they finish.no real details of personl drama to help you connect.  Stardew Valley came closest, but that was a one man show.

### ⭐⭐⭐⭐ 







  
  
    How Videogames are Made - A Project Management Perspective
  

*by J***K on Reviewed in the United States on July 5, 2019*

Overview – Jason Schreier’s Blood, Sweat and Pixels is a fascinating look at how videogames are made from a production standpoint. Taking ten games, ranging from indie-darlings to the most high-profile games made in the last decade, he investigates the production process to determine what does it take to make a hit game. Written as a series of exemplars, Jason Schreier highlights how each game’s development is different but experience common challenges.Each exemplar is well-written and an unexpected page-turner. Part history and part business textbook, each exemplar has lessons for those outside the gaming industry. While each of the 10 games are a good read, Jason Schreier leaves it to the reader to identify the good project practices and lessons.  Project management is incredibly difficult, Scherier illustrates how high profile games have multiple teams that are interdependent (for example: the art team is reliant on the tech team and vice-versa).  Recommended.The Good – Each of the ten games that Jason Schreier uses as examples are well known. He goes into how each were developed, the problems, and how they may have been overcome. Few of the games were 100% successful, with many of the  production problems dragging down the game’s final reviews and sales. He is sympathetic to the designers and that shines through.The Bad – Jason Schreier loves videogames – and this book is an ode of those in the industry. The book reads like a series of vignettes as opposed to a unified whole.  Each vignette is interesting but if the reader is looking for a book more focused on the business and project management of videogames, than it will be a disappointment, but still a fascinating book. It would have been valuable if Schreier highlighted some of the games that appear to have a less rocky development process (such as Call of Duty or Madden) to illustrate successful production methods.

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*Product available on Desertcart Vietnam*
*Store origin: VN*
*Last updated: 2026-05-20*