---
product_id: 91948749
title: "Goodman Games: Original Adventures Reincarnated #6: The Temple of Elemental Evil, Fully Playable Mega-Dungeon and Mini-Campaign"
brand: "goodman games"
price: "3261569₫"
currency: VND
in_stock: true
reviews_count: 8
category: "Goodman Games"
url: https://www.desertcart.vn/products/91948749-goodman-games-original-adventures-reincarnated-6-the-temple-of-elemental
store_origin: VN
region: Vietnam
---

# Expanded Universe 5E Conversion Hardback Edition Goodman Games: Original Adventures Reincarnated #6: The Temple of Elemental Evil, Fully Playable Mega-Dungeon and Mini-Campaign

**Brand:** goodman games
**Price:** 3261569₫
**Availability:** ✅ In Stock

## Summary

> 🚀 Adventure Awaits: Where Classic Meets Cosmic!

## Quick Answers

- **What is this?** Goodman Games: Original Adventures Reincarnated #6: The Temple of Elemental Evil, Fully Playable Mega-Dungeon and Mini-Campaign by goodman games
- **How much does it cost?** 3261569₫ with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.vn](https://www.desertcart.vn/products/91948749-goodman-games-original-adventures-reincarnated-6-the-temple-of-elemental)

## Best For

- goodman games enthusiasts

## Why This Product

- Trusted goodman games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Endless Exploration:** Discover brand new locations and a dungeon level that expands your campaign.
- • **Perfect for All Ages:** Engage family and friends in a thrilling RPG experience suitable for ages 13 and up.
- • **Ultimate Dungeon Delve:** Transform your campaign into an epic journey through the cosmos.
- • **Unleash Your Imagination:** Dive into a classic D&D adventure reimagined for the modern gamer.
- • **Old-School Vibes, New-School Play:** Experience the nostalgia of classic adventures with the mechanics of 5E.

## Overview

Goodman Games Original Adventures Reincarnated #1 - Into The Borderlands is a hardback RPG designed for players aged 13 and up. This product offers a full fifth edition conversion of a classic D&D adventure, complete with new locations and an expanded dungeon level, making it an ideal choice for both seasoned players and newcomers looking to explore the depths of their imagination.

## Description

The Village of Hommlet, a quaint village that once nearly fell prey to a great, neighboring evil some years ago, thrives again. The nearby Temple of Elemental Evil, a grand edifice of wickedness, was defeated after a great battle and thrown into ruin forever ... or was it? Bandits have started to ride the roads again, and there are other ominous signs afoot. It is whispered that the demonic evil at the heart of the Temple was not truly conquered but merely imprisoned, and even now agents of evil, malevolent beasts, and far worse creatures are conspiring to return the Temple to power and enslave the surrounding lands. Hommlet and the neighboring ruins may hold clues, but not everyone is to be trusted, and surely danger lies hidden in this idyllic region.

Review: Very few caveats and seems a worthy tribute to an old adventure that's highly regarded. - The pages are nice and thick. Most of the content is in monochrome less the cover reprinted module scans and a beautiful inside cover illustration. And of course the classic blue map foldout. Actually, not fully monochrome, each page has a grey footer. More on this later. I saw a video review of this book that complained about the foldout maps having the map portion of those sheets center-bound through the map itself, but my copy of this book didn't have that problem at all. The map is entirely on the foldout and no central binding cuts through any of them. The editorial notes are an interesting read that provides a greater appreciation of what's included. The 5E conversion is pretty solid and adds a lot of stuff in the same flavor of the original. One thing to keep in mind is that, while this is for levels 3 through 6, it's for between 6 and 10 players which is IMO an awful lot for 5E. A total of 26 - 34 levels is indicated for the original adventure and, while old levels aren't strictly the same current levels 1:1, I would consider that about right. You're definitely going to want a dedicated Cleric and Wizard in the party. The introduction text on the original module suggests this would take anywhere between one and four sessions to complete. This prediction is preserved in the 5E version, but with all the new content and that 5E can get pretty slow sometimes, I would say no way to those estimates. Monsters, at least for the 5E conversion, are helpfully one per page with an illustration of each. You also get details on the Amber family which is also nice. There is another conversion out there (that still requires a purchase of the original module) that has some pretty bad reviews for swapping a lot of the unique monsters out for generic ones found in the MM. I think Goodman Games paid the adventure the reverence it deserves. One major downside is that the bottom footer on each page has the page number and the name of the book and nothing else. No indication on what chapter / appendix you're on, no indication between the original reprint and the conversion, no side indexes which I think ever the core rulebooks could benefit from. The footer then is just wasted space. And, speaking of, the font size of the conversion is IMO excessively large, especially when you compare to the pages that contained the reprinted original, inflating the page count and cost / price. That said, it sure is impressive on a shelf. About the same size as the core rulebooks but twice the thickness (for fewer pages!) Overall, I quite like it and I'm excited to be able to run this as a new DM.
Review: A valuable tome for your collection that just begs to be played - I decided to grab a copy of this text after watching Professor Dungeon Master over on YouTube. He uses it as the basis for a campaign that he's running called the "Caves of Carnage", and I have to say, it's exactly what he touts it to be: a goldmine of ideas and small dungeons for beginning players. I had a copy of this back when I was a kid, but I never played it. That's a shame really! The Keep on the Borderlands is a classic module that serves as the bedrock for a new campaign and it's chalked with plenty of adventures. So why get this particular version? True, you can get a similar amount of mileage out of the original modules (which you can still find at reasonable prices on the web), but you get so much more with this book by Goodman games. First off are the interesting articles written by some of the figures of classic D&D, including Gary's son Luke. Next is you get four (sort of) different modules! You get the original copies of B1 In Search of the Unknown. two versions of the Keep on the Borderlands, and then you get 5E versions of both modules! So you get to see the original texts of these classic Basic D&D modules and you get to see up-to-date versions of this modules that keep the original text from the modules but use the modern mechanics of 5E. Players and DMs like me who prefer the classic mechanics also benefit from the larger maps, and bigger text in the classic modules (us old gamers need it now-a-days!). Honestly, the only down size in my opinion is the sheer size of the book! It weighs in at 382 pages and is the size of your old college textbooks. It would be a unwieldy companion for your gaming table, but it is an excellent reference to use while planning. It's best friend is a journal that you use to plan your adventures in. Jot down descriptions and stats from the book and use the maps to create your own maps and flow charts that you can use at the table. When it's game time use your notes from your journal and keep this tome on the book shelf where it belongs. I honestly can't recommend this book enough.

## Features

- This is a massive slipcased, two-volume hardback collection. Weighing in at more than 8 pounds, the books include high-end touches like full-color endsheets, custom gatefolds, and sewn-in satin ribbon bookmarks.
- The entire adventure is an homage to the origins of an adventure that began decades ago with T1: The Village of Hommlet and T1-4: The Temple of Elemental Evil.
- Herein you will find high-quality scans from multiple printings of the original first edition adventure modules, plus commentary by gaming legends.
- Full fifth edition conversions of both adventure books are included, as well as brand new adventure material adding new wilderness encounters, expanding the Village of Nulb, fully detailing the evil Elemental Nodes, and providing fifth edition updates of many original magic items, monsters, and spells.
- This is a fully playable mega-dungeon and mini-campaign—many hours of classic-style adventure await you.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | 1950783782 |
| Are Batteries Required | No |
| Best Sellers Rank | #77,075 in Toys & Games ( See Top 100 in Toys & Games ) #170 in Collectible Card Game Decks & Sets |
| Brand Name | Goodman Games |
| CPSIA Cautionary Statement | No Warning Applicable |
| Color | Green and Brown |
| Customer Package Type | FFP |
| Customer Reviews | 4.8 out of 5 stars 2,036 Reviews |
| Edition | Classic Edition |
| Educational Objective | Develop critical thinking, problem-solving, and creativity through strategic gameplay in a fantasy setting. |
| Game Mechanics | area control, cooperative |
| Genre | Tactical |
| Global Trade Identification Number | 09781950783786 |
| Included Components | RPG |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 12 x 9 x 3 inches |
| Item Type Name | RPG |
| Item Weight | 8 Pounds |
| Language | English |
| Manufacturer | Goodman Games |
| Manufacturer Maximum Age (MONTHS) | 1200.0 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Part Number | GMG50006 |
| Material Type | Paper |
| Model Number | GMG50006 |
| Number of Items | 1 |
| Number of Players | 1+ |
| Operation Mode | Manual |
| Power Source | unpowered |
| Rulebook Availability | Printed Included |
| Set Name | Adventures Reincarnated |
| Size | Large |
| Subject Character | Player's Character |
| Supported Battery Types | No batteries required |
| Theme | Village |
| Unit Count | 1.0 Count |

## Images

![Goodman Games: Original Adventures Reincarnated #6: The Temple of Elemental Evil, Fully Playable Mega-Dungeon and Mini-Campaign - Image 1](https://m.media-amazon.com/images/I/71zETfaJcxL.jpg)
![Goodman Games: Original Adventures Reincarnated #6: The Temple of Elemental Evil, Fully Playable Mega-Dungeon and Mini-Campaign - Image 2](https://m.media-amazon.com/images/I/8113li2eJ5L.jpg)
![Goodman Games: Original Adventures Reincarnated #6: The Temple of Elemental Evil, Fully Playable Mega-Dungeon and Mini-Campaign - Image 3](https://m.media-amazon.com/images/I/71raDSvuKiL.jpg)
![Goodman Games: Original Adventures Reincarnated #6: The Temple of Elemental Evil, Fully Playable Mega-Dungeon and Mini-Campaign - Image 4](https://m.media-amazon.com/images/I/71yje8eEoBL.jpg)
![Goodman Games: Original Adventures Reincarnated #6: The Temple of Elemental Evil, Fully Playable Mega-Dungeon and Mini-Campaign - Image 5](https://m.media-amazon.com/images/I/81t7LGmyNXL.jpg)

## Available Options

This product comes in different **Style** options.

## Questions & Answers

**Q: Is this a Hardback version**
A: Yes, it’s a hardcover book twice as thick as a DM Guide! It includes original and 5th edition versions of both B1 and B2 with lots of extra info and commentary. I love it!

**Q: Does it utilise the origional art in any way ane is there any new art added to the book?**
A: Both, actually. The entire original modules are reprinted in the book with the original art, while the 5e updates do use new art.

**Q: Have the encounters been balanced for 5e?**
A: Yes, with the caveat that there are some very really ones on purpose, and being a hexcrawl, it's up to the Players to understand when to push forward or run away.

**Q: Yes, but is it a hardcover?**
A: Yes, it is hardcover.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Very few caveats and seems a worthy tribute to an old adventure that's highly regarded.
*by M***X on March 6, 2022*

The pages are nice and thick. Most of the content is in monochrome less the cover reprinted module scans and a beautiful inside cover illustration. And of course the classic blue map foldout. Actually, not fully monochrome, each page has a grey footer. More on this later. I saw a video review of this book that complained about the foldout maps having the map portion of those sheets center-bound through the map itself, but my copy of this book didn't have that problem at all. The map is entirely on the foldout and no central binding cuts through any of them. The editorial notes are an interesting read that provides a greater appreciation of what's included. The 5E conversion is pretty solid and adds a lot of stuff in the same flavor of the original. One thing to keep in mind is that, while this is for levels 3 through 6, it's for between 6 and 10 players which is IMO an awful lot for 5E. A total of 26 - 34 levels is indicated for the original adventure and, while old levels aren't strictly the same current levels 1:1, I would consider that about right. You're definitely going to want a dedicated Cleric and Wizard in the party. The introduction text on the original module suggests this would take anywhere between one and four sessions to complete. This prediction is preserved in the 5E version, but with all the new content and that 5E can get pretty slow sometimes, I would say no way to those estimates. Monsters, at least for the 5E conversion, are helpfully one per page with an illustration of each. You also get details on the Amber family which is also nice. There is another conversion out there (that still requires a purchase of the original module) that has some pretty bad reviews for swapping a lot of the unique monsters out for generic ones found in the MM. I think Goodman Games paid the adventure the reverence it deserves. One major downside is that the bottom footer on each page has the page number and the name of the book and nothing else. No indication on what chapter / appendix you're on, no indication between the original reprint and the conversion, no side indexes which I think ever the core rulebooks could benefit from. The footer then is just wasted space. And, speaking of, the font size of the conversion is IMO excessively large, especially when you compare to the pages that contained the reprinted original, inflating the page count and cost / price. That said, it sure is impressive on a shelf. About the same size as the core rulebooks but twice the thickness (for fewer pages!) Overall, I quite like it and I'm excited to be able to run this as a new DM.

### ⭐⭐⭐⭐⭐ A valuable tome for your collection that just begs to be played
*by R***E on April 2, 2021*

I decided to grab a copy of this text after watching Professor Dungeon Master over on YouTube. He uses it as the basis for a campaign that he's running called the "Caves of Carnage", and I have to say, it's exactly what he touts it to be: a goldmine of ideas and small dungeons for beginning players. I had a copy of this back when I was a kid, but I never played it. That's a shame really! The Keep on the Borderlands is a classic module that serves as the bedrock for a new campaign and it's chalked with plenty of adventures. So why get this particular version? True, you can get a similar amount of mileage out of the original modules (which you can still find at reasonable prices on the web), but you get so much more with this book by Goodman games. First off are the interesting articles written by some of the figures of classic D&D, including Gary's son Luke. Next is you get four (sort of) different modules! You get the original copies of B1 In Search of the Unknown. two versions of the Keep on the Borderlands, and then you get 5E versions of both modules! So you get to see the original texts of these classic Basic D&D modules and you get to see up-to-date versions of this modules that keep the original text from the modules but use the modern mechanics of 5E. Players and DMs like me who prefer the classic mechanics also benefit from the larger maps, and bigger text in the classic modules (us old gamers need it now-a-days!). Honestly, the only down size in my opinion is the sheer size of the book! It weighs in at 382 pages and is the size of your old college textbooks. It would be a unwieldy companion for your gaming table, but it is an excellent reference to use while planning. It's best friend is a journal that you use to plan your adventures in. Jot down descriptions and stats from the book and use the maps to create your own maps and flow charts that you can use at the table. When it's game time use your notes from your journal and keep this tome on the book shelf where it belongs. I honestly can't recommend this book enough.

### ⭐⭐⭐⭐⭐ Back to the Keep
*by D***R on December 15, 2025*

Goodman Games knocks it out if the park with a loving reissue if a classic D&D adventure setting. The Caves of Chaos await your band of daring heroes. Updated for D&D 5e but has all of the original D&D information available for OSR groups.

## Frequently Bought Together

- Goodman Games, Inc. Goodman Games Original Adventures Reincarnated #1 - Into The Borderlands RPG for Adults, Family and Kids 13 Years Old and Up (5E Adventure, Hardback RPG)
- Goodman Games: Original Adventures Reincarnated #6: The Temple of Elemental Evil, Fully Playable Mega-Dungeon and Mini-Campaign
- Phandelver and Below: The Shattered Obelisk (Dungeons & Dragons Adventure Book)

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*Product available on Desertcart Vietnam*
*Store origin: VN*
*Last updated: 2026-05-21*