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🚀 Terraform Mars, conquer strategy, and never miss the next big game night!
Terraforming Mars The Colonies by Stronghold Games is a critically acclaimed strategy board game for 1-5 players, featuring 120-minute gameplay that blends resource management and engine building. Suitable for ages 12 and up, it offers both solo and multiplayer modes with high replay value through multiple expansions and diverse corporations. Compact and portable, this game is a must-have for millennial professionals seeking a cerebral, social, and immersive gaming experience.



| ASIN | B07JJYYZKD |
| Age Range Description | Teen |
| Are Batteries Required | No |
| Best Sellers Rank | #7,849 in Toys & Games ( See Top 100 in Toys & Games ) #185 in Board Games (Toys & Games) |
| Brand Name | Stronghold Games |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Grey |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 7,196 Reviews |
| Edition | Expansion |
| Educational Objective | Improving strategic thinking, planning, and decision-making skills; understanding resource management and economics |
| Estimated Playing Time | 120 Minutes |
| Expansion For | Terraforming Mars |
| Genre | Strategy |
| Global Trade Identification Number | 00653341720504 |
| Included Components | Terraforming Mars The Colonies |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 1.7 x 9.2 x 7.2 inches |
| Item Dimensions L x W | 7.2"L x 9.2"W |
| Item Type Name | board game |
| Item Weight | 300 Grams |
| Language | English |
| Manufacturer | Stronghold Games |
| Manufacturer Maximum Age (MONTHS) | 1188.0 |
| Manufacturer Minimum Age (MONTHS) | 144.0 |
| Manufacturer Part Number | 7203SG |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Cardboard |
| Minimum Age Recomendation | 144 |
| Model Number | STG07203 |
| Number of Items | 1 |
| Number of Players | 1 to 5 |
| Operation Mode | manual |
| Rulebook Availability | Printed Included |
| Set Name | Colonies |
| Size | 9.2 x 7.2 x 0.1 inches |
| Supported Battery Types | No batteries required |
| Theme | Strategy |
| UPC | 741012349229 653341720504 801390116971 |
| Unit Count | 1.0 Count |
J**Y
2 hours of T.V. or TM?
Great strategic game. Not hard to learn. Watched plenty of YouTube videos on how to play before purchasing so I would know whether or not this is game is for me. Learned all the basics and beyond just from watching. Reading the instructions further reinforced my knowledge of how to play. There have been a lot of complaints about component quality and the pictures on the cards which to me are unfounded. I have no major complaints about the component quality. The player cubes are good enough for what they are intended. The cardboard cutout tiles are durable enough. As for the artwork or picture on the project cards, who cares? It is all about what the cards allow you to do. I don’t care if it is AI or stock footage or art work. I am not paying attention to the pictures, rather the outcome of playing the cards. I only wish the cards were a little bigger like the cards in Trekking the National Parks because there is a lot of information written on the card. It would make for easier reading. But no big deal. What about the player boards? A lot of complaints about the flimsiness, size and potential for jostling the pieces around. Well, you can spend 10 bucks apiece for 1 special player board cutout with indents or you can do what I did for a fraction of the cost. See picture. Photo copy the player board at 120x magnification and using clear packing tape, tape it to some cardboard. (Cover entire player board with the packing tape) The enlarged player board allows more space for cube placement on the resource area and production track. Thus allowing more room in case of accidental movement of cubes. Plus the non sticky side of the packing tape is not as slippery as the original glossy player board so the cubes are less prone to sliding around. Plus with the cardboard backing, the player board is instantly durable. What about cube storage? I used the cardboard storage trays from my old risk game which I no longer play and use it to store the 5 most used cubes. See photo. You can be creative and make your own storage trays. Overall, I can see why TM is rated high. A lot of thought and science and science fiction went into making this game. The game is fun and satisfying when you start to see the global parameters move up as you and your opponent work together to achieve the goal of terraforming mars. I like the fact this is not a cutthroat, obliterate your opponent game like Monopoly and Risk. It is long, but so is Risk and Monopoly. If you can spend 2 hours or more watching TV, Terraforming Mars is a better alternative. Good for cognitive function!
R**O
AMAZING game, solo and multiplayer
Terraforming Mars (TM) is absolutely fantastic. I'd give it 6 stars if I could. It's that good. Definitely a gamer's game (ie. not intended for newcomers/nongamers), but worth every penny. With that said, TM has a bit of a learning curve. TM also has a wonderful solo variant, so if you're looking for a challenge, and you like to play solo (or at least have that option), look no further. That's actually the main reason I bought this game, and yet now I can't wait to try it multiplayer. And since it has the solo mode, I'll be able to teach it no problem and help move the game along as well. Another huge plus for me. At its core, TM is an engine builder, with cards and projects to help increase 6 main resources and production of said resources (MegaCredits=money, Steel, Titanium, Plants, Energy, and Heat). I won't go into great detail, but it's from these resources and a set amount of starting resources depending on which Corporation (think player) you play as that you start your engine building. There are 5 beginner corporations that are generic and all the same, and then there are an additional 12 that each have their own special ability(ies) and amount of starting credits, and possibly resources and/or resource production. I recommend starting with a beginner corporation, as knowing which cards to keep during setup also has a learning curve. Throughout the game, the player(s) are attempting to gain victory points (known as Terraform Rating, or TR) while simultaneously terraforming the planet. This terraforming includes 3 main elements: increasing temperature, oxygen levels, and water/ocean tiles. In the solo mode, you are attempting to complete all 3 of these before the end of your 14th turn. If you do so, you win. You can also keep track of your best scores, though TM isn't simply just a beat your own score solo mode. You actually have to WIN first (ie. complete the 3 elements to terraforming by end of turn 14), which is NOT easy. It's very clever, and very fun. Games typically take me 1-2 hours. In multi mode, you are trying to accrue the highest TR at the game end, signified by the completion of all 3 elements of terraforming. However, you score not only points from your base TR, cards, city tiles, and plant tiles (as in the solo mode), but also from any awards or milestones that you claimed. In that regard TM is somewhat of a point salad game...which I think is great. Again, looking forward to trying it multiplayer. While initially there is some luck of the draw, this is mitigated each turn during the refresh phase, as each player gets to look at 4 new cards from the deck and decide how many to keep, paying 3 credits per card. It is also and perhaps more so mitigated by the standard projects listed on the board, which every player has access to every turn regardless of which cards they may or may not have. These can be key in the solo mode if you don't get the best starting cards, which I assume would be true multiplayer. At a $41 price point, I can't recommend this game enough. It has numerous expansions (I think around 5 or 6), so even if you tire of the base game at some point (I haven't yet), there is much more you can add to TM. The Hellas & Elysium expansion is a double sided board with 2 new and different faces of Mars to terraform (ie different maps), so you have the option of 3 maps total. The Prelude expansion has additional cards and more importantly additional corporations, for even more variety. I have yet to get to either of these, but am looking forward to it when the time comes. There are also several others that I do not have yet. All this being said, the replayability is quite high on TM. And it's tons of fun if you like to think. There is a reason it's been in the top 20 on BGG the last 4 years since it's inception. EDIT: I forgot to mention that I highly suggest buying at least the 2 pack of wooden player boards from Smonex. They are great quality and completely take care of the problem of accidentally bumping/moving your production markers from the player boards that come with the game. Though not as vibrant or colorful, the wooden boards work so much better. Game on! EDIT 10/1/22: I have all the expansions except Turmoil, and I still love it. Favorite game of all time. Even better with the expansions; so much replayability.
J**M
It is a very refreshing unique theme that keeps you engaged (who doesn’t want to be apart of making Mars a great place to live)
Since Terraforming Mars came out it has been extremely popular in the board gaming community. I usually don’t jump on on the bandwagon of the hottest new board games, but this game is an exception. Pros - The theme: It is a very refreshing unique theme that keeps you engaged (who doesn’t want to be apart of making Mars a great place to live). Replayability: This game never plays exactly the same each time you play. Each game you end up playing different cards, plus you have a unique corporation that gives you an advantage in some way. There are also multiple paths to victory. I have played games where I won doing a specific strategy, but then other games I use the same strategy only to be beaten by someone with a completely different strategy. Options: There are many options of what to do with your resources in order to get points, no matter how many resources you end up with there is always something you can do. Some options are clearly better than others (but the better ones cost more, so it balances out). This adds a lot of options to your strategy, you can go for the short game, or be in it for the endgame points. Science: This isn’t really all that important, but many of the science ideas on the cards are pretty accurate. As a science teacher, this is an added bonus to know that you can play board games and learn some real science! Cons - Materials: The player mats and cards are a little thin, but it isn’t really a problem for gameplay. I just worry about the lifetime of the components. I actually laminated some player mats to make them more durable. Sleeving the cards could also help protect the cards. Also, the player mats have no way of holding the resource cubes in place so if you are not careful a little bump can mess up your player mat. Rules: Although I think the gameplay is easy to follow once you understand the rules, getting to a full understanding can take a little time (partly because there are so many options). First time I taught this to a new group it took about 30 minutes to fully explain the rules. Make sure to give the rules a good read through before you bring the game to the table. It helped me to watch a few run-through videos online. The game does include some quick help cards which are very useful. This game is definitely best for teens or adults due to its complexity. I would recommend this game to anyone who enjoys medium to heavy euro style games and wants a new refreshing theme. Some people say the game can be too mean, but I don’t think that is the case. Most of the mean actions are optional and only affect other players in minor ways. My wife dislikes any game that can be too confrontational, but she is always willing to play this game with me.
M**H
Amazing game
If you're looking for a really deep board game - this should be your next purchase. I had heard good things about the game from a few people, and it had good reviews on board game geek, so I decided to give it a shot. BUILD QUALITY When it comes to the quality of the pieces and board, it's a bit of a mixed bag. The board itself is perfectly fine. Can't complain. For the player pieces and the currency pieces, these are actually quite nice! They're little colored cubes - some are translucent, others are a little shiny. I'm actually a fan of the pieces. My biggest complaint with the build quality, however, is the player sheet every player gets. This is where you track your "production" and your resources throughout the game. For starters, this sheet is a little confusing. My bigger complaint here, though, is that a portion of this sheet is dedicated to show how much of a given resource you earn every round. To indicate this, you put one of your colored player pieces on the designated number. The problem, though, is that the slightest of bumps on this sheet can slide the pieces around, meaning you can turn your production from a 3 to a 4, which can have a pretty big impact. I would have loved to have seen a physical slider piece, or little slots to hold the pieces. This complaint is not a HUGE deal, but probably my biggest concern with the build quality. INSTRUCTIONS I have to admit, when you first look at the instruction manual, it's pretty overwhelming. There are about 20 very dense pages of instructions to read through which walk through the mechanics of the game. It took myself and 4 other people about 2 hours to digest the instructions. We found ourselves referring to this manual often over the course of the game. The manual isn't the best organized, so answering a specific question about the game can often be trying to find a needle in a haystack. Further, the wording in the manual is often a little bit confusing and tricky to understand. One aspect of the instructions that I like is that they have a "beginner" version, which is recommended for the first time you play. Essentially, this gives every player the same "corporation", which removes some of the variability but makes it a bit easier to learn the mechanics of the game. MECHANICS This is where the game really shines. While there is definitely a learning curve to this game, it offers so much variability in the way you play the game. There are numerous way to increase your "Terraform Rating" (aka, your score), and these actions you take ultimately progress the game in a super natural way. There is no designated number of turns that this game will last. There's no timer. There's no countdown. Instead, you are progressing towards making Mars into a "viable planet" to live on. You do this by increasing temperature of the planet, increasing the number of oceans, and increasing the percentage of Oxygen. The actions you take throughout the game may do any of these 3 things, either directly or indirectly. Sometimes, there are even moments where by increasing the temperature you increase the Oxygen level. Another really interesting aspect is the concept of a "generation". A generation is more or less a round of the game. Within each generation, every players takes turns. Each turn consists of up to 2 actions per player. Players continue going in a circle taking their actions until they have no further actions that they want to take, and they "pass". Once every player passes, the generation is complete. One dynamic I noticed is that the early generations of the game take quite awhile. People are figuring out their strategy, and are building the economy. However as the game progresses, the generations start to move very quickly and the game's resources start to increase at a must faster rate. Overall, the game probably took at least 2 hours to play. REPLAYABILITY What made this game so interesting, was the 2nd time I played. The first time was certainly fun, but was generally learning the mechanics and the basic strategies. For the 2nd time playing, though, we understood the main goals, but more importantly, we used the more advanced corporations. These corporations offer even more variation and customization about how you want to win the game. This type of strategizing is what really sold me on this game. CONCLUSION Ultimately, this game is quite complicated with a hefty instruction manual and a steep learning curve. But with the endless possibilities of how you want to play the game, the level of strategizing really outweighs the upfront cost, making this a really rewarding game to learn and to play.
F**S
Good game, with one major flaw.Luck.
Good game, with one major flaw. The victory points on the cards. See, I've played 4 games of this so far (and one solo) & each time, the victory came due to whoever had the most victory points with their cards. Nothing else mattered. No matter the strategy, no matter the milestones or awards. It was the cards. And here's the problem with that. Getting cards with victory points is luck. You either get them or you don't. First game I played, I didn't even pay attention. I was well ahead of one player, and a few behind the leader. Then, the player in last counted his victory points on the cards & zoomed ahead, winning by at least 10 points. Must have had near to 30 points in cards alone. Second game, I played against my wife & went for the cards & easily won. Third game, I played against 4 players & again went for the cards. I got a lot of them & won the game easily. My friend, who had won the first game, said, "I was trying to get the cards with victory points, but I hardly got any. I played every one I got & only got a few points." Fourth game. Played with my brother, his wife & my wife. Everyone played well, & we were pretty much even along the TR line. I got 3 of the milestones, giving me 15 victory points at the end of the game, which made my brother exclaim that it wasn't fair because he was going to get them, but each time, I went before him in the generation & that those 15 points would win me the game. He grabbed 3 of the awards, but only scored 12 points, while I scored 2 more points & my wife scored 7 points. Scoring for greenery, I got another 7 points. I was well ahead & thought victory was mine. We then started to count the points on our cards. As I was counting, I glanced up to see my brother moving his score cube past mine...way past mine. I thought that he must be cheating & he assured me that he had all these points. I looked at his cards & he had indeed all the points he said. I counted my points. 4. 4 points. What happened to my friend last game, had happened to me. I played every card I got that gave victory points & got 4 points. Actually, I had one more card that would have given me 3 more points, but I needed to already have a card that had a bacteria tag on it. But again, with the luck of the draw, I never got one to play, the entire game. Now, there's nothing wrong with luck in games. I mean, every dice game is all luck. Every card game, is mostly luck. There is some strategy to the game, but it's basically play what you can to improve. And most people can figure this out & keep the game even. But with this game, every winner has won by at least 10 points & each has won with the points on cards alone. While this may break a game for some people, I still find the game fun to play. I like the theme & I like the components. Even though the cards are thin & the ME(money) cubes are already flaking, I still like them. The luck factor is good in a way, as it means that one person can't be ridiculously good at the game & win every time. But this is not for everyone. My friend is very competitive & only wants to win. He's the kind of guy that goes online to find strategies on how to win, uses them, wins every game & thus ruins the game for everyone but him. My bottom line is I like the game. It is one of my current favorites. The solo game is very good too. It's fairly quick, compared to the multi-player game. Less than half the time of the full game. I do recommend it to players who don't care too much about winning every game. You're not going to. Get used to it. Even though this is a major flaw for some, I'm still giving it 4 out of 5 for fun.
C**R
New favorite game!
We were very pleasantly surprised by how fun this game is. I can see why it was on the top ten modern board games list. The art on the box never would have turned my head in a store. Don't judge this game by its cover!
H**Y
Great theme and component quality, excellent solo play that does not feel "tacked" on.
Man, what can I say about this one? Object is to build a corporate engine to produce oxygen, heat (to raise planet temperature) and place oceans. There is a generous amount of cards that are drawn upon to build your tableau. It is a great engine builder game. You are also competing against fellow corporations (IE: the other players). The corporation that you pick has a special ability or you can use the generic starter corporations. I would recommend skipping those beginner corps and go with some variety. You draw cards at the beginning of your turn and decide which ones you want to keep to put into action, you have to pay for the ones you keep and the others are discarded. Cards have various requirements to put into your tableau, cost, temperature requirements, oxygen requirements, ocean requirements or certain other card requirements. Some cards you are just going to want to take even though the planet parameters don't allow you to use them (yet at least!). I love the theme, cards are loosely based of technologies that are close to what is possible. I love laying out tiles and seeing the planet surface literally come to life. Component quality is top drawer. The gold, silver, and bronze cubes are awesome and feel great. They will eventually chip a little on the corners but that is the nature of the beast. The game also plays excellently solo. I have played at least a dozen times and it is different each time with great replay value. If you like the terraforming theme, mars, and the like, give this one a shot. Love it, love it, love it.
S**T
Christmas gift
I purchased this for my son as requested by him for Christmas. Him and his friends get together once a month for board game nights. This was a popular game for them and they seem to enjoy playing it.
M**L
Great addition
Added a couple of extra decisions to consider especially late game
B**N
Brilliant 'fast-forward' expansion & adds a tad more starting strategy
An excellent expansion which speeds up the early few generations of the game, which otherwise can feel a bit slow and also allows for more strategic/synergistic picks of your starting corporation and starting cards.
C**S
Des forêts, plein de forêts !
Un jeu du tonnerre guère plus long à plusieurs que tout seul. On n'a qu'une envie, enchaîner les parties.
A**B
A brilliant game for the whole family
Terraforming Mars is a "Pringles" game; once you've played once, you keep coming back to it. I was first introduced to it by a friend, and soon after bought my own so that I could keep playing. It is very well-balanced and well-made, and provides plenty of fun on an evening which otherwise might have been quite dull. The box comes with a board, 5 player sheets, 5 bags of player cubes (red, yellow, blue, green, and black), 3 bags of metallic cubes for currency, around 200 project cards, and various tiles which indicate forests, cities, oceans, and other structures. All of these are of a decent quality, and so far we have seen no wear and tear to any of them. The board sometimes doesn't lie completely flat, but this doesn't significantly affect gameplay in any way. It is worth bearing in mind that the game takes up a large amount of space, so having a large table or section of floor space clear is a must. It also comes with a much needed instruction booklet; Terraforming Mars has a steep but not long-lasting learning curve which can seem daunting, but is well worth giving a go. After playing only one game, the whole family had gotten a firm grasp of the basic rules, and we're now playing near expertly, able to plan ahead and strategise based on our knowledge of the game. Each game takes between 2 and 4 hours, depending on how long it takes indidivuals to decide on their turn. This doesn't mean the game is boring though; far from it! The gameplay is interesting and even addictive, with none of us noticing how much time has passed while we've been playing. You can also never tell who has won the game until the final scoring happens, leading to some tense moments and unexpected winners. This also contributes to constantly wanting to go back for more, so you can improve on your previous score or try different approaches. Since owning the game, we have also bought 2 expansions; the "Preludes" expansion and the "Colonies" expansion. The Preludes expansion adds a huge amount to the game, and I view it as a necessity as it not only decreases play time (due to providing more resources) but also allows for more focused strategies; the Colonies expansion is also a great addition as it gives players more options within the game. Overall, Terraforming Mars is a brilliant board game which is well worth the money. Due to the plenty of combinations of cards and strategies, the game has endless replayability, and will make sure you never have a dull board games night again!
S**.
Boardgame box completely dented
Game is great! Quality of the delivery was very poor: boardgame box completely dented
Trustpilot
5 days ago
2 months ago