---
product_id: 493567781
title: "Castle Panic 2nd Edition | Cooperative Board Game for Adults and Family | Ages 8+ | for 1 to 6 Players | Average Playtime 45 Minutes | Made by Fireside Games"
brand: "fireside games"
price: "2465758₫"
currency: VND
in_stock: true
reviews_count: 9
category: "Fireside Games"
url: https://www.desertcart.vn/products/493567781-castle-panic-2nd-edition-cooperative-board-game-for-adults-family
store_origin: VN
region: Vietnam
---

# 45-minute average playtime 4 distinct game modes for versatile play 3D towers for immersive defense Castle Panic 2nd Edition | Cooperative Board Game for Adults and Family | Ages 8+ | for 1 to 6 Players | Average Playtime 45 Minutes | Made by Fireside Games

**Brand:** fireside games
**Price:** 2465758₫
**Availability:** ✅ In Stock

## Summary

> 🛡️ Defend, strategize, and dominate—because your castle deserves legendary teamwork!

## Quick Answers

- **What is this?** Castle Panic 2nd Edition | Cooperative Board Game for Adults and Family | Ages 8+ | for 1 to 6 Players | Average Playtime 45 Minutes | Made by Fireside Games by fireside games
- **How much does it cost?** 2465758₫ with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.vn](https://www.desertcart.vn/products/493567781-castle-panic-2nd-edition-cooperative-board-game-for-adults-family)

## Best For

- fireside games enthusiasts

## Why This Product

- Trusted fireside games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Unite & Conquer:** Cooperative gameplay for 1-6 players fosters teamwork and shared victories.
- • **Immersive Components:** Vibrant monster tokens, detailed illustrated board, and tactile 3D towers elevate the gaming experience.
- • **Dynamic Challenge Modes:** Switch between Co-op, Solo, Master Slayer, and Overlord modes to keep every session fresh and thrilling.
- • **Perfect for Every Gathering:** Ideal for family game nights, mixed-age groups, and team-building with quick setup and fast-paced rounds.
- • **Strategic Depth Meets Accessibility:** Easy-to-learn rules with tactical decisions that engage both casual and seasoned players.

## Overview

Castle Panic 2nd Edition is a cooperative tower defense board game for 1 to 6 players, ages 8 and up, featuring 3D towers, vibrant artwork, and four distinct game modes. With an average playtime of 45 minutes, it blends accessible rules with strategic depth, making it perfect for families and mixed-experience groups seeking engaging, fast-paced gameplay. Players work together to defend Castle Bravehold from waves of monsters, creating memorable moments of tension and teamwork.

## Description

Castle Panic 2nd Edition invites players to join forces and defend Castle Bravehold from a relentless horde of goblins, orcs, trolls, and surprise threats that advance from all sides. Working together, players trade cards, plan coordinated attacks, rebuild walls, and make quick strategic decisions to keep the castle standing. Victory is shared if even one tower survives the onslaught, creating memorable moments of teamwork, tension, and relief. With updated art, streamlined rules, and 3D towers, this edition brings new charm and clarity to the classic cooperative experience. The game includes four distinct modes that adapt to any group. In Cooperative mode, everyone fights as a united team. Master Slayer mode introduces friendly competition, rewarding the player who defeats the most monsters while still requiring group survival. Overlord mode turns one player into the mastermind controlling the monsters, adding a thrilling semi-competitive twist. Solo mode challenges a single defender to survive the full assault alone. Each mode offers a different flavor of tension and replayability, making Castle Panic a flexible favorite for families and mixed-experience groups. Castle Panic is easy to learn, plays in about forty-five minutes, and welcomes players ages eight and up. Its inviting presentation, accessible choices, and shared victories make it ideal for family game nights, casual gatherings, or introducing newcomers to cooperative strategy games. With fast turns, warm table energy, and satisfying last-second saves, Castle Panic 2nd Edition remains a beloved centerpiece for groups who enjoy battling together against the odds.

Review: Despite that fact I still enjoy this game - Description: Castle Panic is a cooperative tower defense game set in a fantasy realm for 1-6 players with a playing time of 60 minutes. Simplicity: Moderately Simple Objective: The players act as a team to defend their castle at the center of the board. Monsters march out of the forest ring towards the castle. The players lose if all six towers are destroyed by the monsters. If all monsters are defeated before the last tower falls the players win the game. Basic Game Play: Each player will be dealt a hand of cards. The number of cards dealt can change depending on how many players are in the game. On your turn you have the opportunity to defeat monsters on the board. The board is divided into Colors (Red, Green, and Blue), arcs (numbered 1-6), Rings (Forest, Archers, Knights, Swordsman, and Castle), and Spaces. On a players turn they may use their cards to “hit” a monster and damage it by a point. The player then discards the played card. It takes one hit to defeat a Goblin, two hits to defeat an Orc, and three hits to defeat a Troll. You may only target a monster with a hit card that matches the monster's location (e.g. Blue Swordsman may only hit a monster in the blue section of the Swordsman’s ring.) When the player has accomplished all that they wish to do they move all monsters one ring closer to the castle keeping them in the same arc. Two more monsters are drawn from the bag. The player rolls the die and places the new monster in the forest ring of the matching arc number then rolls the die again for the second monster. If an action token is drawn the player or players follow the required task. The next player then begins their turn. Thoughts: This game is simple to pick up and by a player’s third turn they’ll know what is going on and how to make a decision on what to do. The game is entertaining and the anticipation of what monster will show up next is one of its highlights. Some players may wish for more and this game can only go so far with just three types of monsters and a healer. Despite that fact I still enjoy this game. Having your castle overrun with monsters closing in is intense and the event tokens will stir things up during the game. It is very satisfying when you’re able to perform a move that clears the board of the monsters. The components are of great quality and the art work is fitting for the focus of the game. Castle Panic is wonderful family entertainment. Rankings: Components: 2.5/3 Theme: 3/3 Mechanics: 3.5/4 Enjoyment: 8/10 Overall: 17/20 (85%) = B Conclusion: Castle Panic is a Great game that rarely disappoints me. High on my request or recommend list.
Review: One of my favorite cooperative board games - This is one of my favorite board games! It is easy to learn and great to play in a mixed-age group. It is a cooperative game where the players are working together to defeat all the monsters (ogres, trolls, etc.) before their castle is destroyed. I’ve both won and lost several times, and you can adjust the difficulty level to fit your group. Everything came in good condition and it was easy to assemble a few pieces that had two parts. The cards and pieces are high quality and have detailed illustrations, and I can tell the game will last a long time. This is a great game for team-building or a fun family game night!

## Features

- TENSE TEAMWORK – Work together to defend Castle Bravehold as monsters attack from all sides; trade cards, coordinate plans, and keep at least one tower standing to survive the siege as a united team.
- EDGE-OF-YOUR-SEAT EXPERIENCE – Face plagues, boulders, and boss monsters that disrupt your plans and force strategic choices; each turn adds suspense for both new and experienced players.
- CHOOSE YOUR CHALLENGE – Enjoy four modes: Co-op, Solo, Master Slayer competitive mode, and Overlord where one player controls the monsters; each option offers unique tension and replay value.
- TOWER DEFENSE THRILLS – Featuring 3D towers, vibrant monster tokens, and an illustrated board, this 45-minute adventure blends accessibility with satisfying strategic depth for 1–6 players.
- HEARTHSIDE HARMONY – Bring friends and family together with an easy-to-learn game that blends teamwork, excitement, and warm table energy; ideal for mixed-experience groups and repeat play.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0B3LGW2KH |
| Best Sellers Rank | #8,393 in Toys & Games ( See Top 100 in Toys & Games ) #245 in Board Games (Toys & Games) |
| Customer Reviews | 4.8 4.8 out of 5 stars (3,236) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.33 pounds |
| Item model number | FSD1016 |
| Language | English |
| Manufacturer | Fireside Games |
| Manufacturer recommended age | 8 years and up |
| Product Dimensions | 10.5 x 10.5 x 2.4 inches |
| Release date | November 30, 2022 |

## Images

![Castle Panic 2nd Edition | Cooperative Board Game for Adults and Family | Ages 8+ | for 1 to 6 Players | Average Playtime 45 Minutes | Made by Fireside Games - Image 1](https://m.media-amazon.com/images/I/71Ge5wCThJL.jpg)

## Questions & Answers

**Q: What is the age group for this game?**
A: I play this game with four kids ranging in age from 6 to 13. After just a few minutes of playing, my 6yo had the rules down solid. I would say any kid 10+ should be able to pick it up without difficulty, and most kids from 6-7 should be able to figure it out with some help from an adult or older kid.

**Q: How well does this game work for one player?**
A: This game works perfectly well as a solitaire game. The strategy involved is shallow, but there aren't many choices for 1-player board games either.

**Q: is it realish?**
A: I'm not sure what you mean by realish, but it won't cause any nightmares for young kids. The "bad guys" are drawings on thick paper tokens that lay flat on the game board. No blood, no gore. It's as "real" as the players imagine it to be. Our family likes to role play a bit--so when we use the card with the archer on it, we pose as though we are shooting a bow at the orc token laying on the board. But that's by our choice. The "bad guys" are drawings on tokens. The "good guys" are drawings on cards to be used by the players. The stronger bad guys have more hit points, so require more hits to defeat. There are a few hero-types that can deliver more damage than the typical defender. The add-on (sold separately) adds magic to the game. Hope this helps.

**Q: How well does this game play with 2 people?**
A: The game play with two players is just as fun as with 4 or 5. There are small adjustments with more players, such as number of cards in hand for each player. But this game is actually more challenging and more fun with 2 to 3 players. Hope this helps.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Despite that fact I still enjoy this game
*by Q***N on February 10, 2017*

Description: Castle Panic is a cooperative tower defense game set in a fantasy realm for 1-6 players with a playing time of 60 minutes. Simplicity: Moderately Simple Objective: The players act as a team to defend their castle at the center of the board. Monsters march out of the forest ring towards the castle. The players lose if all six towers are destroyed by the monsters. If all monsters are defeated before the last tower falls the players win the game. Basic Game Play: Each player will be dealt a hand of cards. The number of cards dealt can change depending on how many players are in the game. On your turn you have the opportunity to defeat monsters on the board. The board is divided into Colors (Red, Green, and Blue), arcs (numbered 1-6), Rings (Forest, Archers, Knights, Swordsman, and Castle), and Spaces. On a players turn they may use their cards to “hit” a monster and damage it by a point. The player then discards the played card. It takes one hit to defeat a Goblin, two hits to defeat an Orc, and three hits to defeat a Troll. You may only target a monster with a hit card that matches the monster's location (e.g. Blue Swordsman may only hit a monster in the blue section of the Swordsman’s ring.) When the player has accomplished all that they wish to do they move all monsters one ring closer to the castle keeping them in the same arc. Two more monsters are drawn from the bag. The player rolls the die and places the new monster in the forest ring of the matching arc number then rolls the die again for the second monster. If an action token is drawn the player or players follow the required task. The next player then begins their turn. Thoughts: This game is simple to pick up and by a player’s third turn they’ll know what is going on and how to make a decision on what to do. The game is entertaining and the anticipation of what monster will show up next is one of its highlights. Some players may wish for more and this game can only go so far with just three types of monsters and a healer. Despite that fact I still enjoy this game. Having your castle overrun with monsters closing in is intense and the event tokens will stir things up during the game. It is very satisfying when you’re able to perform a move that clears the board of the monsters. The components are of great quality and the art work is fitting for the focus of the game. Castle Panic is wonderful family entertainment. Rankings: Components: 2.5/3 Theme: 3/3 Mechanics: 3.5/4 Enjoyment: 8/10 Overall: 17/20 (85%) = B Conclusion: Castle Panic is a Great game that rarely disappoints me. High on my request or recommend list.

### ⭐⭐⭐⭐⭐ One of my favorite cooperative board games
*by A***N on April 2, 2025*

This is one of my favorite board games! It is easy to learn and great to play in a mixed-age group. It is a cooperative game where the players are working together to defeat all the monsters (ogres, trolls, etc.) before their castle is destroyed. I’ve both won and lost several times, and you can adjust the difficulty level to fit your group. Everything came in good condition and it was easy to assemble a few pieces that had two parts. The cards and pieces are high quality and have detailed illustrations, and I can tell the game will last a long time. This is a great game for team-building or a fun family game night!

### ⭐⭐⭐⭐⭐ Our family has turned into a medieval tactical squad and it's AMAZING!
*by L***N on July 10, 2025*

Where do I even begin with this game? Castle Panic has officially turned my living room into a war council chamber, and my family into the most passionate group of castle defenders you've ever seen. The good news: We're finally working together as a team! The bad news: We're working together to frantically scream about goblins. My 10-year-old has become a strategic mastermind who now refers to herself as "Commander of the Red Arc" and takes her tower defense duties VERY seriously. She's developed this intense stare when analyzing the board that honestly makes me a little nervous. My spouse has turned into the Card Trading Czar, negotiating swaps like they're running the stock exchange. "I'll give you my Knight for that Archer, but I need a guarantee you'll take out that troll!" And me? I've become the person who yells "BOULDER!" way too enthusiastically every time we roll that boulder token. What makes this game pure gold: The moment when you realize you're all about to lose and suddenly everyone becomes a military strategist Watching my teenager actually put down their phone to help plan our "monster elimination sequence" The collective groans when we draw ANOTHER orc token That sweet victory dance when we barely survive with one tower standing (happened last Tuesday, still celebrating) The learning curve is perfect. Easy enough that our 8-year-old nephew jumped right in, complex enough that dad still gets that "I'm solving a puzzle" face. The cooperative element is genius because instead of someone rage-quitting when they lose, we all lose TOGETHER and immediately want to try again. Fair warning: This game has turned us into people who plan family strategy meetings. We've had legitimate dinner table discussions about optimal card trading protocols. I caught my kid drawing battle formations in their notebook. We may have created monsters (pun intended). The addiction is real. We've played this thing 15 times in the past month. FIFTEEN TIMES. We bought the expansion because apparently defending one castle wasn't enough chaos for this family. Bottom line: If you want a game that brings your family together to collectively panic about imaginary monsters while building actual teamwork skills, this is your jam. Plus, there's something deeply satisfying about looking at a board full of defeated monster tokens and knowing you did that TOGETHER. Just be prepared for your kids to start referring to household problems as "monster situations" and suggesting we "trade cards" to solve them. Would I buy again? We already bought the Big Box. Send help. (But also send more monsters because we're ready for them.) Pro tip: Keep snacks handy. Strategic planning makes everyone hungry, and you don't want anyone making poor tactical decisions due to low blood sugar when there's a troll one space away from your last tower.

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- Castle Panic 2nd Edition | Cooperative Board Game for Adults and Family | Ages 8+ | for 1 to 6 Players | Average Playtime 45 Minutes | Made by Fireside Games
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*Product available on Desertcart Vietnam*
*Store origin: VN*
*Last updated: 2026-03-02*