---
product_id: 47938080
title: "Nintendo Switch"
price: "1106028₫"
currency: VND
in_stock: false
reviews_count: 13
url: https://www.desertcart.vn/products/47938080-nintendo-switch
store_origin: VN
region: Vietnam
---

# Detachable Joy-Con controllers for versatile multiplayer Seamless TV docking for big-screen play Instant handheld mode for gaming on-the-go Nintendo Switch

**Price:** 1106028₫
**Availability:** ❌ Out of Stock

## Summary

> 🎮 Level up your lifestyle: Game anywhere, connect everywhere!

## Quick Answers

- **What is this?** Nintendo Switch
- **How much does it cost?** 1106028₫ with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.vn](https://www.desertcart.vn/products/47938080-nintendo-switch)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Multiplayer Magic:** Detachable Joy-Cons enable instant local co-op or competitive play with friends and family.
- • **Robust & Reliable:** Sturdy build quality that withstands family life and keeps the fun going for years.
- • **Vibrant HD Display:** Enjoy crisp, bright visuals on the go with a high-definition screen designed for immersive gaming.
- • **Intuitive Setup & UI:** Get started in minutes with a clean, user-friendly interface and quick firmware updates.
- • **Play Anywhere, Anytime:** Switch effortlessly between TV and handheld modes to fit your busy lifestyle.

## Overview

The Nintendo Switch is a hybrid gaming console that combines the power of home console gaming with the freedom of a portable device. Featuring a bright HD screen, detachable Joy-Con controllers for flexible multiplayer options, and seamless transition between docked TV mode and handheld play, it adapts to your lifestyle. With robust build quality and an intuitive interface, it’s designed to bring family and friends together anytime, anywhere.

## Description

Ever given up on a game because you didn’t have enough time to play? The Nintendo Switch system can transform to suit your situation, so you can play the games you want, no matter how busy life may be. It’s an era where you don’t have to adjust your lifestyle to play games - instead, your console adjusts to fit around your lifestyle. Enjoy games anytime, anywhere, with anyone, with flexible and free play modes. 1 Switch Console

Review: Nintendo pushing console hardware in interesting directions again - It could be argued that the Switch is natural progression for Nintendo; the Wii U, Nintendo’s last console, had a screen that could be used instead of the TV, thought that was tethered by a weak wireless signal which meant that even leaving the room to play a game was impossible. The console before that had Wii Remotes, motion sensitive batons which promoted new and exciting ways to play games, especially in multiplayer. Consider Switch the next evolutionary leap, then, in Nintendo’s console history. It takes the Wii remotes and makes smaller but far more accurate motion sensors, this time with real analogue controls built in, then it takes the off-screen play idea and transforms it into a proper handheld device, capable of not only leaving the room but also the house, both as a dedicated handheld and a portable TV with separate controllers. My first real impressions of the Switch, earlier in the week, were that it was a little smaller than the pictures made it out to be and immediately much better looking than the plastic shiny shell of the Wii U’s screen-controller. The quality turned out to be the same across the board, from the stand which houses the console for TV play to the slide in wrist straps which hark back to the Wii days but also bring improvements to the controllers themselves. In the box you get a neatly packed screen and Joy-cons (Nintendo’s name for their latest controllers), the stand, power cable, HDMI lead and a grip which transforms the 2 controllers in to a single, slightly more traditional device. It takes all of 5 minutes to set up, if that, and then the fun begins. If you’re getting a Switch the best thing you can do is avoid the temptation of sliding the controllers in before you turn on the system. For one, the initial menu will guide you through the rest of the set up, including the sliding in of said Joy-cons, and secondly because it means that finally sliding them in gives you the same satisfying ‘click’ from the adverts, cue grin. Setup is intuitive and soon has you up and running, with 2 further day one firmware updates bringing the eStore and large SD card support online. The UI has a clean, easy to use feel to it, with option icons lining the bottom of the screen, games centre stage (blank until you insert a cart or download a game) and information boxed off to the left. The eStore has been online for over 24 hours now, so I’ve played around with it for a bit, but it’s certainly not the most comprehensive of stores at present, lots of coming soon titles and some launch indie games to download, as well as Nintendo’s big hitters like Zelda, Bomberman and 1 2 Switch. In docked mode the console runs at 900p with the UI, upscaled to 1080p. It should be able to provide 1080p standard on any game that requires it but the 900p compromise may be to keep the UI fast and responsive. When taken out of the dock the console only needs to run in 720p, the resolution of the screen, so the GPU clock is reduced to save power. Unfortunately, even with this power-saving trick, the handheld lasted just over 3 hours. Handheld mode is a seemless transition from TV mode, where lifting the console out of its dock will switch the picture from the TV to the small screen. Gameplay continues from this point, either with the joy-cons attached to the sides (to form a ‘proper’ handheld gaming device) or using them as you would with the TV and using the main device as a portable screen. The second option is great for taking the console around to a friend’s house and playing multiplayer games with the screen propped up on a table. Viewing angles from the side are good enough for this to work but I did find that moving above the screen washed the colours out considerably, so you’d need to ensure the screen was at full height. Although the docking station isn’t currently available separately, it’s thought Nintendo will bring these out as added extras, allowing you to dock the Switch on different TVs. Without the docking station you won’t be able to connect to a TV, even though the console’s main connection is through the standard USB-C port. As mentioned, battery life in portable mode is a little disappointing, though it’s not all that different from the 3DS. Nintendo states 3-6 hours depending on the game, I found that just over 3 and a half hours on a medium brightness was all it could take play Just Dance, for instance (a game which streams from the internet at times and therefore will require the power-sapping wireless connection). Indies may require less power, so last longer but I’ve not had a chance to test the power of other games in this mode as yet. The console, when docked, can manage 1080p though, as previously stated, the UI runs at 900p. It’s also clear that 1080p/60fps gaming will depend on the sort of game being played. At launch, I only know that Fast RMX manages this. That said, graphical fidelity has never been a top priority for Nintendo hardware and the focus is purely on fun and innovation. Even Zelda is running at native 900p resolution but still looks great, despite this, which bolsters Nintendo’s claims that it really doesn’t need to be competing for graphics. Are there issues? Well there have been occasional Joycon issues with syncing to the console while I played from about 6 feet away. Moving nearer seemed to solve it, but the issues were few and far between. There are also reports of scratches from the dock, which I haven't experiences but still used a few kids stick-on foam shapes to line the inside of the dock just in case. Overall, then, the Switch is Nintendo at its finest. For the most part, other than the dock issue, this is good quality solid feeling hardware that tries to push gaming in a different direction and provides a new way to think about playing games. If you’re anything like me, someone who doesn’t always have time to play a game on the main TV, then the idea of taking your main games catalogue on the move with you rather than some cut down mobile version is pretty amazing. Now all we need is a continuous catalogue of quality software to go with it.
Review: First impressions of a very interesting console - Although I haven't had the console for very long, below are my initial impressions and a brief review; hopefully it'll be useful to others thinking about purchasing. --Dock-- The dock is surprisingly light and doesn't seem to have a massive amount in it. There are 3 ports on the dock; one HDMI, one AC and one USB. There also seems to be a USB type C port in the centre of the dock under where the tablet sits. The tablet doesn't seem to use it so not 100% what this is for. The dock connects to the Switch tablet via 2 pins which protrude from the base of the dock. There's not much of a visual indicator as to how these line up with the tablet, but it's quite clear visually when it is/isn't docked. I imagine it's something you'll get used to, and after having the Switch a while you'll easily be able to insert the tablet into the pins first time. For me though I found a couple of times I'd have to re-adjust the tablet so it'd fit into the pins properly. --Tablet-- I've not used the tablet too much yet, but it's a decent size for gaming on if you're holding it. I imagine some games will be a bit tricky if you're using it with the kickstand though; if you're a few feet away you might struggle with smaller details in games. This goes especially for multiplayer stuff - make sure you're both sitting close to the screen! The kickstand itself seems to do the job, although I'd recommend picking up a 3rd-party stand if you plan on using it this way a lot as it only has 1 position and the tablet can be easily knocked over whilst using it. The screen itself is bright and pleasant to look at, and lacks the reflective coating of the Wii U tablet. I'd also say it feels nicer to hold as it has a touch more weight to it. I've not held it for an extended gaming session, but for brief periods the weight didn't seem to be an issue. There are 2 grooves either side of the tablet, onto which the Joycons click. Doing this is very satisfying, and it's cool that there are multiple control options. As a first-time user changing from the Joycon grip to the the tablet wasn't too awkward, and as I get used to the controllers I can only imagine this improving with time. The Switch's concept of offering lots of different ways to play is definitely something they've achieved here. Speaking of which... --Controllers-- The Joycons individually are VERY small. Nintendo have done a good job of giving them a lot of usable buttons and making them functional, but unless you've got small hands you'll stuggle to use a single one for long sessions. However, the very fact that you're able to do this is pretty cool, particularly where on-the-go multiplayer is concerned. Using 2 of them in the grip though is a much more pleasant experience, and what most gamers will be doing 99% of the time. Although the right stick is a touch low for my liking, the Joycons themselves are clearly produced to a very high standard and each button has a pleasant feel to it. The slightly dusty matte finish helps with this and makes the Joycon's high individual cost a little easier to justify, particularly since they also include Amiibo functionality, IR cameras and 'HD rumble'. The latter is a massively underrated feature and genuinely is a huge piece of controller innovation. I really hope devs make full use of that functionality! --Software & menus-- The software feels a little sparse at the moment; the monochrome themes are missing a bit of Nintendo's charm, but it's clear they plan to add more themes in future. Of course there'll also be more apps and games out at a later date as well to help populate the home screen. Outside of games though, menus and options come with pleasing sounds and music, and everything is relatively swift to load. Personally I don't mind the minimalist approach, but others who are used to XBox's approach of 'fill the screen with as much content as possible' may be disappointed. --Conclusion-- All in all, I think the Nintendo Switch hardware shows a lot of potential for a new console; it presents quite a few genuine innovations, and manages to pull them off without the whole experience becoming too disjointed or awkward. Although playing on-the-go via a 7" tablet may not be an ideal way to play games, it certainly beats a phone or DS screen in terms of size, and offers new options for multiplayer gaming which haven't really been explored before. For a portable device, it's also surprisingly powerful! If you're looking at this as a 3DS replacement, you'll definitely be surprised at the step up in graphical fidelity. For many, the current lack of AAA games (Zelda: BotW being the main 'killer title', but what a title it is!) is an issue. I think that's a valid criticism, and for some the idea of spending £280 RRP to play a handful of games is too much. However, there is an array of titles scheduled for steady release throughout the year, and since this review is intended for the hardware itself I can't really penalise it for that. I find the premise of the Switch a lot more exciting than a PS4 or XBox One, and would probably use it a lot more than both of those. I can definitely see myself throwing this in the car or in a bag in case I have the opportunity to use it. That's something I'd never do with a traditional home console! An exciting games console for sure, and I look forward to seeing what Nintendo and dev studios are able to do with it over the coming years.

## Features

- In addition to providing single-player and multiplayer thrills at home, the Nintendo Switch system also enables gamers to play the same title wherever, whenever and with whomever they choose. The mobility of a handheld is now added to the power of a home gaming system to enable unprecedented new video game play styles
- At home, Nintendo Switch rests in the Nintendo Switch dock that connects the console to the TV and lets you play with family and friends in the comfort of your living room. By simply lifting the Nintendo Switch console from the dock, it will instantly transition to handheld mode, and the same great gaming experience that was being enjoyed at home now travels with you. The portability of Nintendo Switch is enhanced by its bright high-definition display. It brings the full home gaming system experience with you to the park, on a train, in a car, or to a friend’s apartment
- Gaming springs into action by removing detachable Joy-Con controllers from either side of the Nintendo Switch console. One player can use a Joy-Con controller in each hand; two players can each take one; or multiple Joy-Con controllers can be employed by numerous people for a variety of gameplay options. They can easily click back into place or be slipped into a Joy-Con grip accessory, mirroring a more traditional controller. Or, if preferred, the gamer can select an optional Nintendo Switch Pro Controller to use instead of the Joy-Con controllers. Furthermore, it is possible for numerous people to bring their Nintendo Switch consoles together to enjoy local multiplayer face-to-face competition

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Asin | B01MFADJFV |
| Batteries | 1 Lithium Polymer batteries required. |
| Delivery Information | We cannot deliver certain products outside mainland UK ( Details). We will only be able to confirm if this product can be delivered to your chosen address when you enter your delivery address at checkout. |
| Is Discontinued By Manufacturer | No |
| Item Model Number | 220474 |
| Language | English, French, German, Japanese, Mandarin Chinese |
| Product Dimensions | 34.8 x 19.8 x 9.3 cm; 1.2 kg |
| Rated | Unknown |
| Release Date | 3 Mar. 2017 |

## Images

![Nintendo Switch - Image 1](https://m.media-amazon.com/images/I/61h4GnpILVL.jpg)
![Nintendo Switch - Image 2](https://m.media-amazon.com/images/I/410Tcwf7HnL.jpg)
![Nintendo Switch - Image 3](https://m.media-amazon.com/images/I/31BMMCSXw+L.jpg)
![Nintendo Switch - Image 4](https://m.media-amazon.com/images/I/41m963o6yGL.jpg)
![Nintendo Switch - Image 5](https://m.media-amazon.com/images/I/41GaQFG0ntL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Nintendo pushing console hardware in interesting directions again
*by P***B on 13 March 2017*

It could be argued that the Switch is natural progression for Nintendo; the Wii U, Nintendo’s last console, had a screen that could be used instead of the TV, thought that was tethered by a weak wireless signal which meant that even leaving the room to play a game was impossible. The console before that had Wii Remotes, motion sensitive batons which promoted new and exciting ways to play games, especially in multiplayer. Consider Switch the next evolutionary leap, then, in Nintendo’s console history. It takes the Wii remotes and makes smaller but far more accurate motion sensors, this time with real analogue controls built in, then it takes the off-screen play idea and transforms it into a proper handheld device, capable of not only leaving the room but also the house, both as a dedicated handheld and a portable TV with separate controllers. My first real impressions of the Switch, earlier in the week, were that it was a little smaller than the pictures made it out to be and immediately much better looking than the plastic shiny shell of the Wii U’s screen-controller. The quality turned out to be the same across the board, from the stand which houses the console for TV play to the slide in wrist straps which hark back to the Wii days but also bring improvements to the controllers themselves. In the box you get a neatly packed screen and Joy-cons (Nintendo’s name for their latest controllers), the stand, power cable, HDMI lead and a grip which transforms the 2 controllers in to a single, slightly more traditional device. It takes all of 5 minutes to set up, if that, and then the fun begins. If you’re getting a Switch the best thing you can do is avoid the temptation of sliding the controllers in before you turn on the system. For one, the initial menu will guide you through the rest of the set up, including the sliding in of said Joy-cons, and secondly because it means that finally sliding them in gives you the same satisfying ‘click’ from the adverts, cue grin. Setup is intuitive and soon has you up and running, with 2 further day one firmware updates bringing the eStore and large SD card support online. The UI has a clean, easy to use feel to it, with option icons lining the bottom of the screen, games centre stage (blank until you insert a cart or download a game) and information boxed off to the left. The eStore has been online for over 24 hours now, so I’ve played around with it for a bit, but it’s certainly not the most comprehensive of stores at present, lots of coming soon titles and some launch indie games to download, as well as Nintendo’s big hitters like Zelda, Bomberman and 1 2 Switch. In docked mode the console runs at 900p with the UI, upscaled to 1080p. It should be able to provide 1080p standard on any game that requires it but the 900p compromise may be to keep the UI fast and responsive. When taken out of the dock the console only needs to run in 720p, the resolution of the screen, so the GPU clock is reduced to save power. Unfortunately, even with this power-saving trick, the handheld lasted just over 3 hours. Handheld mode is a seemless transition from TV mode, where lifting the console out of its dock will switch the picture from the TV to the small screen. Gameplay continues from this point, either with the joy-cons attached to the sides (to form a ‘proper’ handheld gaming device) or using them as you would with the TV and using the main device as a portable screen. The second option is great for taking the console around to a friend’s house and playing multiplayer games with the screen propped up on a table. Viewing angles from the side are good enough for this to work but I did find that moving above the screen washed the colours out considerably, so you’d need to ensure the screen was at full height. Although the docking station isn’t currently available separately, it’s thought Nintendo will bring these out as added extras, allowing you to dock the Switch on different TVs. Without the docking station you won’t be able to connect to a TV, even though the console’s main connection is through the standard USB-C port. As mentioned, battery life in portable mode is a little disappointing, though it’s not all that different from the 3DS. Nintendo states 3-6 hours depending on the game, I found that just over 3 and a half hours on a medium brightness was all it could take play Just Dance, for instance (a game which streams from the internet at times and therefore will require the power-sapping wireless connection). Indies may require less power, so last longer but I’ve not had a chance to test the power of other games in this mode as yet. The console, when docked, can manage 1080p though, as previously stated, the UI runs at 900p. It’s also clear that 1080p/60fps gaming will depend on the sort of game being played. At launch, I only know that Fast RMX manages this. That said, graphical fidelity has never been a top priority for Nintendo hardware and the focus is purely on fun and innovation. Even Zelda is running at native 900p resolution but still looks great, despite this, which bolsters Nintendo’s claims that it really doesn’t need to be competing for graphics. Are there issues? Well there have been occasional Joycon issues with syncing to the console while I played from about 6 feet away. Moving nearer seemed to solve it, but the issues were few and far between. There are also reports of scratches from the dock, which I haven't experiences but still used a few kids stick-on foam shapes to line the inside of the dock just in case. Overall, then, the Switch is Nintendo at its finest. For the most part, other than the dock issue, this is good quality solid feeling hardware that tries to push gaming in a different direction and provides a new way to think about playing games. If you’re anything like me, someone who doesn’t always have time to play a game on the main TV, then the idea of taking your main games catalogue on the move with you rather than some cut down mobile version is pretty amazing. Now all we need is a continuous catalogue of quality software to go with it.

### ⭐⭐⭐⭐⭐ First impressions of a very interesting console
*by A***D on 3 March 2017*

Although I haven't had the console for very long, below are my initial impressions and a brief review; hopefully it'll be useful to others thinking about purchasing. --Dock-- The dock is surprisingly light and doesn't seem to have a massive amount in it. There are 3 ports on the dock; one HDMI, one AC and one USB. There also seems to be a USB type C port in the centre of the dock under where the tablet sits. The tablet doesn't seem to use it so not 100% what this is for. The dock connects to the Switch tablet via 2 pins which protrude from the base of the dock. There's not much of a visual indicator as to how these line up with the tablet, but it's quite clear visually when it is/isn't docked. I imagine it's something you'll get used to, and after having the Switch a while you'll easily be able to insert the tablet into the pins first time. For me though I found a couple of times I'd have to re-adjust the tablet so it'd fit into the pins properly. --Tablet-- I've not used the tablet too much yet, but it's a decent size for gaming on if you're holding it. I imagine some games will be a bit tricky if you're using it with the kickstand though; if you're a few feet away you might struggle with smaller details in games. This goes especially for multiplayer stuff - make sure you're both sitting close to the screen! The kickstand itself seems to do the job, although I'd recommend picking up a 3rd-party stand if you plan on using it this way a lot as it only has 1 position and the tablet can be easily knocked over whilst using it. The screen itself is bright and pleasant to look at, and lacks the reflective coating of the Wii U tablet. I'd also say it feels nicer to hold as it has a touch more weight to it. I've not held it for an extended gaming session, but for brief periods the weight didn't seem to be an issue. There are 2 grooves either side of the tablet, onto which the Joycons click. Doing this is very satisfying, and it's cool that there are multiple control options. As a first-time user changing from the Joycon grip to the the tablet wasn't too awkward, and as I get used to the controllers I can only imagine this improving with time. The Switch's concept of offering lots of different ways to play is definitely something they've achieved here. Speaking of which... --Controllers-- The Joycons individually are VERY small. Nintendo have done a good job of giving them a lot of usable buttons and making them functional, but unless you've got small hands you'll stuggle to use a single one for long sessions. However, the very fact that you're able to do this is pretty cool, particularly where on-the-go multiplayer is concerned. Using 2 of them in the grip though is a much more pleasant experience, and what most gamers will be doing 99% of the time. Although the right stick is a touch low for my liking, the Joycons themselves are clearly produced to a very high standard and each button has a pleasant feel to it. The slightly dusty matte finish helps with this and makes the Joycon's high individual cost a little easier to justify, particularly since they also include Amiibo functionality, IR cameras and 'HD rumble'. The latter is a massively underrated feature and genuinely is a huge piece of controller innovation. I really hope devs make full use of that functionality! --Software & menus-- The software feels a little sparse at the moment; the monochrome themes are missing a bit of Nintendo's charm, but it's clear they plan to add more themes in future. Of course there'll also be more apps and games out at a later date as well to help populate the home screen. Outside of games though, menus and options come with pleasing sounds and music, and everything is relatively swift to load. Personally I don't mind the minimalist approach, but others who are used to XBox's approach of 'fill the screen with as much content as possible' may be disappointed. --Conclusion-- All in all, I think the Nintendo Switch hardware shows a lot of potential for a new console; it presents quite a few genuine innovations, and manages to pull them off without the whole experience becoming too disjointed or awkward. Although playing on-the-go via a 7" tablet may not be an ideal way to play games, it certainly beats a phone or DS screen in terms of size, and offers new options for multiplayer gaming which haven't really been explored before. For a portable device, it's also surprisingly powerful! If you're looking at this as a 3DS replacement, you'll definitely be surprised at the step up in graphical fidelity. For many, the current lack of AAA games (Zelda: BotW being the main 'killer title', but what a title it is!) is an issue. I think that's a valid criticism, and for some the idea of spending £280 RRP to play a handful of games is too much. However, there is an array of titles scheduled for steady release throughout the year, and since this review is intended for the hardware itself I can't really penalise it for that. I find the premise of the Switch a lot more exciting than a PS4 or XBox One, and would probably use it a lot more than both of those. I can definitely see myself throwing this in the car or in a bag in case I have the opportunity to use it. That's something I'd never do with a traditional home console! An exciting games console for sure, and I look forward to seeing what Nintendo and dev studios are able to do with it over the coming years.

### ⭐⭐⭐⭐ Pleasant little gadget. Not perfect.
*by P***E on 24 September 2018*

I got this under instruction from my friend. However I was dubious about it. In any case I got it and I'm quite happy with it. It's not perfect however. The good: It's fast, getting into a game is really quick. Resuming a game is even quicker, the device can be in a standby state for a week, and still have 50 percent battery left over. Graphics looks quite good on the device it's self. Sitting on the bus or lying in bed, you can have a good game. As far as portable gaming experiences go, it's pretty much the best you can get from a mobile device. Battery life. I've heard different opinions on this, some people yay it and others moaning. I'm going to say yay and I feel that the naggers have clearly got expectations that are too high. It is game dependent, and of course brightness is a massive impact on it. To give an example, you could play Mario Kart in the dark, brightness low, and you would get 8 hours plus. At high brightness, you'll get about 4. Playing Zelda on the other hand will drain you faster, due to the increased load on the system. If you compare this with high end mobile phone or tablet battery life, it's fairly on par! The flexibility with the controllers, being able to play with both, or switch to one and give the other half to a friend in acouole seconds is awesome. Battery on the controllers is also great. Having them charge through the main unit is also good. Having USB type C is great. The adapter of the future, be able to charge it with a phone charger. Can't complain. The dock. Simply put, this is what truely makes the switch work. It's in the dock, turn on the TV and pick up the controller. Like a PS4 you are in the game in less than 5 seconds due to the resume feature, you're playing your fave game, and then you've got to go. You pick the unit up out of its dock, fire it into your bag and jump on the bus. Pull it out your bag and within 2 seconds you are right back where you were and you can play for hours! The bad: The screen is plastic, not glass. I get that this helps prevent cracks, gives it that little bit of shock resistance. However what you loose is scratch resistance and that nice smooth feel you get from a new smartphone. The dock is also made of plastic, which isn't a bad thing. But after a single week of usage, you will be able to see scratches on the screen at the bottom left and right where the dock runs along it. It highlights how prone the screen is to scratching when another bit of smooth plastic can scratch the panel. I recommend a tempered glass screen protector for it as soon as you buy it. You get the protection, and the premium feel as well. Price of games. I'm not one of these people that have issue buying a £40 to £50 game. But some of the games aren't fully fledged games in m opinion. Tomb raider is an example of a complex piece of software, high quality voice acting, a script, etc. Fully justified a price of £50. Minecraft, great game with a great community, costing £10 to £15 on other platfrms, free on Android, £33 on switch? It's not all games, don't get me wrong. But you could argue that there is a few titles that could be considered mobile games, or experiences. On Android these would often be games you would see for free, or a few quid, maybe £5. The online experience. Nintendo is well behind the other manufacturers or providers when it comes to their online offering. On other consoles or PC there is entire online communities all easily connected and offering a broad range of features. Nintendo offers nothing in this area besides the basics. It was a free service which was fine, but they are going to start charging for that this month and the offering isn't really improving to justify the charge. Maybe this will change, but for now it just feels like a bit of a slap in the face. No apps or multimedia abilities. For a device that is effectively a tablet, that even uses a chipset which was designed for high end Android tablets, I find it completely mind boggling that there is no apps like netflix, BBC iPlayer, decent web browser, a media player so that you can pop some videos into an SD card. I spend about 4 hours a day on the bus, when I bought the switch I kind of expected that I'd be able to leave the tablet in he house and use the switch for games and movies. To finish off I'll touch back on graphics again. When docked, you get to play your games on the big screen. This I were the graphics might start to let you down as the cracks will start to show. It's not bad by any means, in fact there is some really nice looking stuff. But, if you are looking at buying one system, and portability is not something all that important to you, graphics on a console dedicated to the living room will impress to a much greater degree.

---

## Why Shop on Desertcart?

- 🛒 **Trusted by 1.3+ Million Shoppers** — Serving international shoppers since 2016
- 🌍 **Shop Globally** — Access 737+ million products across 21 categories
- 💰 **No Hidden Fees** — All customs, duties, and taxes included in the price
- 🔄 **15-Day Free Returns** — Hassle-free returns (30 days for PRO members)
- 🔒 **Secure Payments** — Trusted payment options with buyer protection
- ⭐ **TrustPilot Rated 4.5/5** — Based on 8,000+ happy customer reviews

**Shop now:** [https://www.desertcart.vn/products/47938080-nintendo-switch](https://www.desertcart.vn/products/47938080-nintendo-switch)

---

*Product available on Desertcart Vietnam*
*Store origin: VN*
*Last updated: 2026-06-30*