FUNNYFOXDinner in Paris | Strategy Game for Teens and Adults | Ages 10+ | 2 to 4 Players | 40 Minutes
J**R
ES UN PRODUCTO USADO
Me lo mandaron usado, me siento muy molesto por ello ya que no es un juego barato.
M**.
Llegó incompleto
En los contenidos se especifica que tiene que incluir 4 cubos amarillos y 4 transparentes y solo venían los amarillos...
J**T
Fantastic Board Game
I really, really like this game. The components are great, the vibe and overall feel of the game work better than someone might think. On the surface it might seem a bit weird, building restaurants in a fictional Parisian square; but for some reason it all comes together nicely to create a fun experience.The player interaction is good, with people not only concerned with their own eateries but also taking prime real estate from others to rob them of potential points. It's quick, fun, and engaging when playing with 4 players but works okay at smaller counts.Overall, this is a medium to light board game with very well done components, fast gameplay, and more replayability than most games like it.
A**S
Beautiful and fun!
Such a beautifully made game set in Paris! You’re working to acquire more restaurants on popular city grounds.
H**E
Fun with a few flaws
Components:The quality of the cardboard player bits is good, although they are a bit thin. The player boards are double layer with recesses to hold the various bits preventing them moving around if the table gets jostled. The design also makes it easier to get things set up as the terrace pieces easily drop into the board slots when slid around a bit.The game board is good quality and double sided with one side for two players and the other for two-four. There's no difference in location bonuses and blocking features on the two sides so using the two player side is more a matter of convenience.The plastic buildings are well made and attractive, although it was annoying to have to assemble them and then apply identification stickers. I hate stickers and these were a bit of a pain to apply. They're small and thin with a very small area on which to apply them. I recommend putting the stickers on before putting the roof pieces on (the opposite of what the instructions indicate) due to the smallness of the stickers and area to be stickered. The roof pieces go on their studs nice and snug and won't fall off.The card quality is lacking. They're thick with a slick matte finish and don't feel quite right. Compared to the cardboard bits they feel cheap. Due to the way they're constructed they are also impacted by humidity. The larger ones started to warp during our first play due to the different humidity level from the package to our house. While that could fix itself over time, I'll likely sleeve them to help with this issue and to make shuffling easier as these just don't shuffle easily due to the odd thickness. The small resource cards didn't warp but are also difficult to shuffle. I'll be looking to also sleeve these just as soon as I research the size.The player pieces are on individual punch boards and punched out easily with enough plastic bags provided to be able to bag each player's pieces separately. BUT - only one bag is provided to hold all of the cards and they really don't fit it well so be prepared to provide your own for some of the cards or supply another storage method so they don't scatter in the box.There's also an insert that you'll likely throw away as it really appears to be in the box to prevent the boards and pieces from sliding around during shipping. It is not designed in a way to be useful once the player pieces have been punched out and everything bagged.Gameplay:You get a hand of four resource cards, which are used to purchase buildings. Each turn you get one new card (max hand size of seven) and two actions. Actions are selected from four options: draw a card, purchase a building, build terraces (up to your money limit), or complete an Objective (personal or common). No matter what stage of the game, we were always wanting another action or two.Resource cards are drawn either blind (take the top card off the deck) or pick up one of four cards face up on the table (like with "Ticket to Ride"). Several types are partially wild allowing a choice of two or three different resources, shown on the card, when played. Should any three of those face up cards be the same resource you wipe them and refresh with four new ones.It's somewhat of a puzzle game as the location where you build your buildings and areas you place terraces are critical. Objectives often pertain to where terraces are placed or their shape. There are spots on the board that earn a bonus card which can add to your actions but don't require an action to use. These can get you more resource cards, allow terraces to be placed in otherwise illegal locations, or provide other bonuses.Play is interesting and you're often presented with opportunities to block an opponent's terraces or building locations. Deciding the best location for your buildings can induce a bit of AP in some folks as can where to build terraces. That brings up the main game play flaw. The buildings, while neat, can prevent you seeing where terraces have been placed on the board. We were constantly trying to look around them or simply stand up to look at the board from above. After a while we removed the buildings from the board and left the player building identifier piece in its place so we could better see the terrace placements. As the number of each building type is limited we simply put them in the box as they were purchased.The money track, used to keep up with how much money you have to purchase terraces, is somewhat wonky. You have one cube that shows the amount of money you earn. This cube moves only when you get an increase in your purchase power either through building buildings or getting bonus cards. Another, different color, cube is used to keep up with what you spend in a turn but it has no dedicated track on your player board. You're expected to use the same track as the income indicator cube which can be confusing for some players as both will occupy the same spot at the beginning of a turn as there's no slot for that second cube. The money amounts are printed on the bottom of that track which makes it a bit difficult to see so you're typically using the ones around your cube to know what you have.Overall, it's a fun family weight game with a couple of minor flaws and poor card quality. Most are easily circumvented but should have been addressed in the game design. It's also a bit overpriced due to the lower quality of the cards and some of the pieces. Recommended with reservations.
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