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A**T
excellent
Excellent read. Even though its just diary felt like reading a thriller. Especially while he is completing POP 1. Too Good
S**K
Blast from the past!
I played this game a lot on a Sharp laptop with 3.5 floppy drives and a monchrome screen way back in 1993. Was learning assembly programming at that time and writing TSR's...memories that will last a lifetime. What an adventure!After all these years it is amazing to know that Jordan Mechner also wrote this fabulous, timeless game using assembly!Invaluable purchase... atleast for me. If you are from the same generation as me and played this game...get the book...you will get to time travel and have a lot of fun in the process!
T**N
Strangely Relatable
The moment to moment insights and stories in this book are fantastic. Despite having never made a mega hit video game, I really felt a familiar feeling reading through these journals. There's an ever-growing, lingering doubt that comes with being young, and creative, fresh out of college. A real sense of not knowing what you want, or what the future holds. It's heartening in a way to know people you admire feel similarly.There's also just the fun historical context of the whole thing. Having games we consider archaic or quaint being hailed as amazing 3D marvels of their time. A little slice of a pre-internet world, rapidly evolving. Almost makes you want to make a video game.
P**O
Excellent read, lovely book
The only thing I didn't like is that the white color on the cover is very delicate.A must buy for any videogame lover.
N**V
Print Quality is Incredible
This is an art piece of book printing. I used to play this game with my grandfather.
J**G
An insightful and unedited peek into the life of a 20-year old indie dev working on a hit game in the late 1980s
An insightful and raw peek into the life of a young game developer in his 20s working on the hit game Prince of Persia before he knew it was a hit. Through the course of the journals Jordan battles with situations that will be painfully relatable to anyone who has worked in or around games in their teens / twenties, particularly solo developers (or small teams). Since it's almost entirely unedited, you get an unfiltered look at Jordan's thoughts as he struggles to reconcile his desire to create hit video games in a time before anyone cared about games, with his desire to make movies in a time where everyone was desperately trying to make movies.Read it in one sitting, great read!
E**I
Imprescindible para los jugones de los 80 / 90
Jordan Mechner niño prodigio de la programación creo prince of persia el solito y la musica la compuso su padre. Si lo has jugado y te ha apasionado tanto como a mi no te puedes perder este libro.El libro recopila las entradas de su diario personal durante los años que estuvo desarrollando el juego.Anteriormente desarrollo Karateka un juego que tambien lo 'peto'.
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