🎉 Elevate Your Game with Odyssey's Unmatched Performance!
The SAMSUNG 32” Odyssey G7 Series WQHD Curved Gaming Monitor features a 2560x1440 resolution, 240Hz refresh rate, and 1ms response time, designed for immersive gaming experiences. With G-Sync and FreeSync support, along with cutting-edge QLED technology, this monitor ensures vibrant colors and smooth gameplay, making it a must-have for serious gamers.
Standing screen display size | 31.5 Inches |
Screen Resolution | 2560x1440 |
Max Screen Resolution | 2560 x 1440 Pixels |
Brand | SAMSUNG |
Series | G7 |
Item model number | LC32G75TQSNXZA |
Item Weight | 18.08 pounds |
Product Dimensions | 2.9 x 11.01 x 6.81 inches |
Item Dimensions LxWxH | 2.9 x 11.01 x 6.81 inches |
Color | Blue |
Voltage | 240 Volts |
Manufacturer | Samsung |
ASIN | B088HHZBGJ |
Is Discontinued By Manufacturer | No |
Date First Available | June 14, 2020 |
J**.
Lots of misinformation about this monitor; it's better than reviews lead you to believe
Mine shipped with firmware v1011, the latest as of August 2021. Reviews and information about the monitor suggested that in some instances, earlier firmware may actually perform better in some contexts, so I was a bit nervous about this at first.Here's the facts.Yes, the monitor has "scanlines" visible during certain test patterns. You've probably seen the links to lagom or a specific page on ASUS's website. This is an issue with pixel inversion, and to some degree, every LCD based monitor is going to have a test pattern of some kind that will result in a visible, unwelcome change to the displayed picture. This problem doesn't show up in real content. It is completely pointless to be upset about these artifacts, unless a significant sum of your time is spent staring at lagom or that one ASUS page specifically.What people are talking about much less frequently is that in addition to the "scanlines" you can see in these specific test patterns, there is a lesser "scanline" artifact that can crop up when displaying specific colors, especially larger sections of them. This can become noticeable to an artist that is working on a still image, but is scarcely noticeable in real content. THIS is an artifact of the panel being pushed to the absolute limits of what it's physically capable of. Artifacts like these tend to show themselves when a lot of power is being pushed through the panel - anyone that has used a Valve Index has probably noticed similar "scanlines" in certain situations. Again, hardly noticeable in real content, but I can't say it's entirely invisible like the pixel inversion issue described above.With adaptive sync and VRR control on, the pixel response time is fantastic across the entire refresh rate range, and there are no visible sudden shifts in gamma, or "screen flashing" when the framerate changes. To those extremely sensitive to judder, it's been stated that this makes VRR "not as smooth feeling" in a way that nobody can seemingly articulate. I _believe_ what is happening here is that a technique is being used to internally double or triple the refresh rate of the input to the highest possible value while staying under 240hz. This can result in a delay if a new frame is ready to be displayed before the doubled or tripled image is finished being scanned out to the panel. In theory, this can have a maximum judder penalty of 4.166~ms (1 second divided by the refresh rate, 240hz), but in practice, we can assume it's going to be an average of half of that, 2.083~, since there's no way to predict if the new frame is ready near the beginning or end of the scanout for the doubled/tripled refresh. I would say that the judder that VRR control can cause is real, but as someone that isn't particularly sensitive to it, it doesn't bother me. It often melts away and becomes imperceptible amongst other performance issues a game may have that result in engine halts that are longer than the average potential judder period with VRR control on.You can't adjust the pixel overdrive setting with adaptive sync ON and VRR control ON, however, it's tuned well so that low refresh rates appear as smooth as they can, without high levels of overshoot or ghosting. Whether they accomplished this with an actual variable overdrive engine (like you can see as standard on any monitor that has a Gsync module) or through internal conversions of the input refresh to the monitor's maximum refresh, i'm not sure. Looks great either way.The curve can be weird at times, but disappears in most real content. Notable exceptions to this may be side scrolling or 2d games, where the rigid, straight lines are more easily noticed as being bowed out. I would personally prefer the curve not be there, but it's a small penalty to pay for how good everything else about the monitor is.Overall: Top tier monitor for gamers (provided you don't care about backlight strobing modes, in which case, the included function for it on this monitor is garbage and shouldn't be used), but if your primary use case is to do professional image editing, or play 2D games, you may find that certain elements of the panel performance and curve are unsuitable or take too long to get used to in order to feel good about the purchase. For everyone else, it's fine and I considered this a definitive upgrade over prior monitors I've purchased (Viewsonic XG2431, Viewsonic XG270, ASUS PG279Q) for non-strobed gameplay. The added contrast of VA matched with a pixel response time performance that is overall faster than today's fastest IPS panels is fantastic to look at.Model purchased: Samsung 27" G7. Don't forget to filter your reviews to the specific model you're wanting information about so you can get a clearer picture of the exact item you're considering, as the reviews on the store page cover every selectable option, including other sizes or models that use different panels entirely.
A**.
An Honest Review for the best 1440p, 32 inch, 240hz monitor on the market!
So I actually want to talk about those "GHOSTING" concerns you might have when purchasing monitors like this first.If you don't know what "Ghosting" is; It's a monitor/display issue that has nothing to do with your system. Monitor ghosting usually occurs when there are multiple images moving fast on your screen, or when you’re moving your mouse quickly. You will notice blurry trails following moving objects; Previous image frame remains on your screen for a few seconds when you’ve moved to the next image frame; Current Image is blurry; and possibly discolored images. THIS MONITOR HAS NO VISIBLE GHOSTING, which is fantastic!I'd also like to mention how things look when running games at different frame rates. (Using GTX 1080 Ti 11Gb)First, I tested Minecraft maxed with some shaders and what not to see how things look when you are utilizing the whole 240hz refresh rate. And of course, that 240 fps is stunning! Second, I tested Star Wars Battlefront 2 maxed with a range of 70 fps to 130 fps, and it once again looked stunning and had excellent behavior. Third, I ran Skyrim with some pretty hard core graphics mods. Skyrim is a game that is or needs to be locked at 60fps. Once again this monitor handled 60 fps very well. So across all ranges of frame rate, this monitor stayed crisp and clearOne Thing you may notice when you're set up and ready to go is some faint horizontal lines over a few solid colors.It is so small that you may not even notice at all. Initially I was concerned but then I launched a game and I couldn't see anything(meaning I couldn't see the horizontal lines). Believe me I tried. I literally moved my eyeball one inch away from the screen and still couldn't see any lines. And that's what we are here for folks, Gaming. So if it's perfect while I am gaming, it's a perfect monitor.That 1000R Curve is NO Gimmick.It's not like bragging that your Honda has V-tech. The Curvature of the screen does indeed match the curvature of the human eye and it makes a difference compared to other curved monitors.This monitor also offers a great little menu for customizing your picture settings.It is super easy to use so play around with it! If you don't care for any of the default picture settings then, in a few short minutes, you will be able to craft something up to your liking. Also if you want to use HDR, it looks pretty good as well. It's not HDR 1000 good, but HDR 600 certainly is better than HDR 400.Let's talk about the pricing of this unit.If you don't want to be disappointed and you don't want to have to return something, buy this. To me, most of the other 32 inch, 1440p, High refresh rate monitors are horrible. Yeah I know that they are half the price, but it doesn't matter how much you save if you want to pull your eyes out. If you are even half serious about gaming, you will not regret this purchase. From MMOs to FPS, From driving games to RPGs, this monitor takes the gold!I also encourage you to watch Linus Tech Tips review of the monitor on YouTube.Linus is the authority of the Gaming PC world, so let him give you a little more confidence as well.
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