---
product_id: 14530770
title: "Project CARS - PlayStation 4"
price: "603756₫"
currency: VND
in_stock: true
reviews_count: 13
url: https://www.desertcart.vn/products/14530770-project-cars-playstation-4
store_origin: VN
region: Vietnam
---

# Multimodal racing options Dynamic weather & time 60+ unique tracks Project CARS - PlayStation 4

**Price:** 603756₫
**Availability:** ✅ In Stock

## Summary

> 🏁 Shift into the ultimate racing experience — where every race feels like the finish line!

## Quick Answers

- **What is this?** Project CARS - PlayStation 4
- **How much does it cost?** 603756₫ with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.vn](https://www.desertcart.vn/products/14530770-project-cars-playstation-4)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Race on 60+ Iconic Tracks:** From closed circuits to point-to-point routes, experience unmatched variety and realism.
- • **Diverse Motorsport Selection:** Choose from road cars, US muscle, supercars, karts, GT, LMP prototypes, and open wheel racers.
- • **Dynamic Weather & Time System:** Race through thunderstorms, sunsets, and changing conditions that keep every lap unpredictable.
- • **Global Online Community & Events:** Challenge friends and worldwide racers in time trials, leaderboards, and prize-winning community seasons.
- • **Career Mode with Real Progression:** Create your driver, sign contracts, earn endorsements, and climb the motorsport ladder your way.

## Overview

Project CARS for PlayStation 4 delivers an authentic, visually stunning racing simulation featuring over 60 tracks, a groundbreaking dynamic weather and time system, and a wide range of motorsport disciplines. With deep car tuning, immersive career progression, and competitive online modes, it’s designed for passionate racers seeking both challenge and community.

## Description

Project CARS is the most authentic, beautiful, intense, and technically-advanced racing game on the planet. Create a driver, pick from a variety of motorsports, and shift into high gear to chase a number of Historic Goals and enter the Hall Of Fame. Then test your skills online either in competitive fully-loaded race weekends, leaderboard-based time challenges, or continually-updated community events. Featuring world-class graphics and handling, a ground-breaking dynamic time of day & weather system, and deep tuning & pit stop functionality, Project CARS leaves the competition behind in the dust.

Review: FANTASTIC- Pure and better than GT6! - I was pleasantly surprised by this game! I have been a GT5 and 6 user for years, and recently also bought Drive Club. I usually use a T-300 Thrustmaster wheel with T-500 Pedals as my set up, but the T-300 pedals are ok to use. I confess to also using a controller on occasion in a recliner, which despite some claims by others, can be done well also with this game with the right settings, (mainly with driving sensitivity at 0 and some aids on with a controller). With my wheel, I prefer to drive without assists, (raw) for realism, but turning them on can really help if new at this. There are suggestions on-line as to settings which do help. So, I shall make a few comparisons and state my opinion about Project Cars. This is not a game for everyone. The menu is a bit complicated, you can get confused at first, (it could use a better manual or guide) so it helps to take your time and just play around and you will figure it out. I watched a few you tube videos that also were helpful, such as how to set the level of other drivers in the game, (called A/I). Once you figure it out- you will have a blast! Some complain about the "lack of cars" as compared to GT6. What they don't say is that all 70 or so cars are immediately available and free! This is really important, as my wife spent at least $ 150.00 for my birthday at the PlayStation Network just so I could get to drive a few of the "available nice cars in GT6". They are not there-you must earn "credits" and grind for days even if very good to get the good stuff-it was maddening. One car in GT6 could cost about $50 cash! So, you do not have 1200 cars, (many just duplicates and silly). At least in GT5 you could earn more credits, GT6 seems more interested in profits so I got annoyed though I did enjoy the game overall. In Project cars, you have fantastic cars all up front and free, and all are "Premium" with great cockpit views and working gauges. They look far better than the cars in GT6. Further, the DRIVING PHYSICS are far better in Project Cars, with far better, more realistic handling. In GT6 you do have some road feel, but I find despite others complaining that Project Cars is too hard that when I start to loose control of a car, in Project Cars I can actually recover it easier and react in a more realistic way, IF you catch it quick enough. You FEEL it breaking out and sense what the car is doing overall better than in GT6 or Drive Club. For me, it is almost easier and clearly more realistic as compared to GT6, where you can perhaps get around the track faster by adding silly racing soft tires or making a car artificially lighter, but when you reach the breaking point, you just cannot control it quite the way you can in Project Cars which feels more genuine. It is more reasonable, (I have not done a lot of real racing, but have messed around a bit with cars in the past and know what it should feel like). Project Cars feels very realistic. In GT6, you can build up your cars to the absurd point, such as adding motor staging and tires and make the car "go faster", but it is not realistic. They also end up hyped, overbuilt cars and far from racing regulation. Project cars keeps it real. The handling is FAR better, and for some probably much harder, (such as in the rain), and each car actually feels like a different car, (like in real life). If you go too fast you loose control, no faking it here. I tried it with all assists on for curiosity, and instead of a totally fake feel, it actually applied the brakes and helped keep it on the road in ways that made sense, (you knew it was a cheat-but at least you knew what was going on and it was educational and refreshing, versus sticking to the road for no apparent reason). I have read other reviews of people complaining that they cannot drive well in Project Cars even with assists on. As an experiment, I asked my wife to drive a couple of the cars and she is not a racing game person and was reluctant to even try it. Being the devious husband that I am, I did not tell her I had set the game up on the "real" setting, (cheats off basically) and she had a go at it. She really liked it and drove the cars pretty well, especially for someone who has barely driven such games. Even myself at this point do keep the A/I turned down, (you can adjust it from 0 to 100%, and at 100% - good luck, as it is "full on". I will get there eventually, but it is great you can adjust it so much. The cars inside and out look fantastic also. But perhaps the biggest difference is the SOUND! Oh my, they do sound good, and realistic. I found that on GT6-especially with a recent update, that with the cockpit view it sounded horrible-it got worse on many cars, and in general they sounded somewhat the same or just weak. Project Cars they sound like screaming cars racing down the road, and they each sound unique. Courses: The tracks are great. However, there are I believe 6 coast drives, 3 in California, 3 in France, that are just spectacular. You get to drive and even race on an actual road rather than a track, which is very fun. You can also just casually test out ALL the FREE cars on day 1 on any track or road in the game-no forcing credits and/or levels-this is also great and a welcome change for me. The selection of cars is good, such as Karts all the way up to Formula levels. You will bond with a few for sure. Overall: GT6 is good as to creating "levels" and direct goals of accumulating nice cars-with Project Cars you just get them. The motive/goal of Project Cars is to enjoy driving, you can do a career mode and get a reputation, (I am just starting this and doing the Karts for now while taking breaks and going Solo with the big beasts, such as Formula cars and other beauties). You can also race on-line. I have tried this, and while GT6 may be more organized and clearer as to getting into a match race, it looks bad, the graphics are bad, and the players seem much less mature and ram you off for fun. I have not done much on-line racing with GT6 for this reason. I have only briefly tried with Project Cars, and when I did get on-line, it was rewarding and fun, more professional and better overall. The off-line solo racing has far better other drivers, (A/I)-it is far superior and makes for solo racing fun. So, Drive Club does have very nice weather-but the driving is not very realistic. It's a fun game in it's own right, but I keep coming back to Project Cars for the realism, fantastic driving experience, sounds, the whole driving experience is just great. I also note the weather effects in Project Cars is very good, I don't really care if a few nearly invisible droplets at the outer edge of the windshield might look a tiny bit better in Drive Club if the driving is not good. Drive Club is a fun and somewhat arcade like game, (meaning the handling is not very realistic, GT6 is better on that front. With Project Cars, the effects and overall views, (including multiple in-cockpit views which is a very welcome addition and adjustable moveable menu items inside the car itself) combined with absolutely fantastic handling and sound in my opinion just wipe up the competition on the PS4. I love it and find I am a bit addicted to it to be honest. You are there in this game! Additionally, Project Cars is going to work with Sony's virtual reality headset Project Morpheus, (and for the PC the Oculous Rift) which will probably put it over the moon. I feel my heart pounding just thinking about that. It is true that GT6 will do 3D (not virtual reality-just the glasses) but I find I rarely use it as it is not that well tuned in each car and it gets a bit fatiguing- (though it is neat briefly). I still think GT6 was/is a great game despite the broken promises it made, but Project Cars leaves it in the dust as to about everything, such as the look of the game, the sound of the cars, the visuals and cockpit views, and most importantly perhaps the overall authenticity of the driving experience. Yes, I have experienced a glitch here and there, some entertaining, it is being updated like nearly all games regularly, but it is about perfect and is wonderful. If you want an arcade game- skip this one, but if you want to race- BUY THIS GAME NOW!
Review: TLDR: This is the most fun I've had playing a racing game. - First copy shipped from desertcart was an empty case, no disc. It wasn't shrink wrapped, no sticker, nothing. I suspect this one was a "display case" for people working in the warehouse and it got sent to me by accident, but it would be interesting to hear if this happened to anyone else. I contacted desertcart, and they shipped a replacement with free 1 day delivery, so in the end I was satisfied. Unlike Gran Turismo and many other racing games, there's no "grinding" to unlock cars or mods, which makes the single player career mode refreshingly fun right from the start. It features a number of racing disciplines, including karts, GT cars, touring cars, road cars, LMP prototypes, and a few open wheel variants similar to Formula 1, you can start your career where ever you like, however there are special achievements for starting at the beginning and working your way up. Online multiplayer is a blast if you race with the right people, but can be frustrating when lower skilled drivers bump and ram, but that can happen in any public online racing games. Online leaderboards/time trials are extremely poorly done, and in my opinion one of the biggest drawbacks of the game. Best lap times are grouped by car class, so you can really only race one or two cars in any given class if you want to be competitive... and that also means you only get one entry per class at each track. I can't set a fast lap in my favorite road car *AND* the fastest road car, so I have to pick which I'd rather have appear on the board. Car selection is not that large compared to Gran Turismo, however there is enough variety in most classes that it doesn't matter too much, and all cars are unique in their handling so you won't feel like you have 20 different models of the same thing in your garage. Some of the most popular car manufacturers are left out, particularly Japanese and Italian companies seem to have a very small representation. Vehicles can't be modded, but can be tuned... tweaking all sorts of settings including (just to name a few) tire pressures at each corner, brake balance and pressure, roll bar stiffness, suspension height and damping, and much more. The cars also can't be painted custom colors, but they each have a few pre-made "liveries" to allow for some visual variety in races. Physics are amazing, but extremely challenging when compared to some other racing games. The graphics are spectacular, a night race in a thunderstorm on a remote poorly lit track is particularly breathtaking, and watching the sunrise near the end of a 24 hour Le Mans run is equally remarkable. Some areas of the game are not done, and there are a few bugs that can be very frustrating. Normally I would drop my rating for it, but in this case I've seen the game's development team being extremely active with the community in finding and resolving the bugs, so I am confident that this game will quickly be improving. To get the best experience, I would *HIGHLY* recommend playing this game with a steering wheel and pedals. It brings the immersion to a whole new level. Force feedback isn't the best by default, but it's extremely customizable, to a level I've never seen before. The large number of FFB settings can seem daunting, but the community has an excellent collection of "alternate" feedback settings that really clean it up and make it easy to feel the road and the car reacting to it. Unfortunately, entering these settings is unique per car (and even per track if you don't do it ahead of time from your garage), which can become a long and tedious process, but in the end is worth every minute spent dialing in the numbers. I recommend starting with just a few cars settings while you figure out which "set" of FFB settings you like most. Overall, this is the most fun I've had playing a racing game, and I've played just about all of them.

## Features

- With a huge range of cars and motorsports on offer - everything from road cars, US muscle, and supercars, to GT, Le Mans Prototypes, open wheel, and even karts; whatever your passion, there's something perfect for you - with more being added regularly!
- Create a driver, choose a starting motorsport, and sign your first contract. Succeed and you'll get offers from other teams, special invitations, and endorsements.
- Create your own public and private race weekends including full practice, qualifying, and warmup sessions or browse and search all games currently being played across the globe to find the perfect game with others of your skill level and preference.
- Challenge your friends and the worldwide community in asynchronous Time Trial challenges with full downloadable ghost leaderboards, or compete in a regularly-updated season of special community events for real-world prizes.
- Race on over 60 unique tracks including closed circuits and point-to-point locations at any time of day and in ever-changing weather conditions.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00LYYN5W6 |
| Best Sellers Rank | #20,692 in Video Games ( See Top 100 in Video Games ) #1,131 in PlayStation 4 Games |
| Compatible Video Game Console Models | Sony PlayStation 4 |
| Computer Platform | PlayStation 4 |
| Customer Reviews | 4.2 4.2 out of 5 stars (691) |
| Date First Available | July 11, 2014 |
| Global Trade Identification Number | 00722674120173 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.8 ounces |
| Item model number | 12017 |
| Language | English |
| Manufacturer | Bandai Namco |
| Product Dimensions | 0.57 x 5.26 x 6.78 inches; 0.8 ounces |
| Publication Date | May 12, 2015 |
| Rated | Everyone |
| Release date | May 12, 2015 |
| Type of item | Video Game |
| UPC | 722674120173 885103457896 |

## Images

![Project CARS - PlayStation 4 - Image 1](https://m.media-amazon.com/images/I/81laEkudaoL.jpg)

## Available Options

This product comes in different **Platform For Display, Edition** options.

## Questions & Answers

**Q: does this game support the g27 wheel?**
A: Unfortunately PS4 doesn't support G25 nor G27. So it's a matter of no racing sim on PS4 being playable with our racing wheels. If you, like me, want your wheel to be supported, visit and support the cause at Sony's official blog to voice request: http://share.blog.us.playstation.com/ideas/2014/05/20/ps4-compatibility-with-g25-steering-wheel/comment-page-3/Please spread this page to anyone you know wants to be able to play with G25 and G27 (and maybe even DFGT) on the PS4. Playing Driveclub, Project CARS, and even Gran Turismo 7 without a racing wheel is not worth it.

**Q: does this game have offline Multiplayer mode?**
A: If you mean AI races, then yes.  It also has a full career mode that you experience from a professional drivers point of view.  That means no grinding for cars and tracks, no money involved, just working yourself up the ranks base purely on your talent.

**Q: Does this include the preorder dlc**
A: It includes the Modified Car Pack, however the limited edition pack (along with the modified car pack) is only available through the limited edition hard copy and the digital version via PS4 or xBox store.

**Q: does this game support thrustmaster t80**
A: how did you get it to work? Does PS4 need update or the game?

## Customer Reviews

### ⭐⭐⭐⭐⭐ FANTASTIC- Pure and better than GT6!
*by M***E on May 24, 2015*

I was pleasantly surprised by this game! I have been a GT5 and 6 user for years, and recently also bought Drive Club. I usually use a T-300 Thrustmaster wheel with T-500 Pedals as my set up, but the T-300 pedals are ok to use. I confess to also using a controller on occasion in a recliner, which despite some claims by others, can be done well also with this game with the right settings, (mainly with driving sensitivity at 0 and some aids on with a controller). With my wheel, I prefer to drive without assists, (raw) for realism, but turning them on can really help if new at this. There are suggestions on-line as to settings which do help. So, I shall make a few comparisons and state my opinion about Project Cars. This is not a game for everyone. The menu is a bit complicated, you can get confused at first, (it could use a better manual or guide) so it helps to take your time and just play around and you will figure it out. I watched a few you tube videos that also were helpful, such as how to set the level of other drivers in the game, (called A/I). Once you figure it out- you will have a blast! Some complain about the "lack of cars" as compared to GT6. What they don't say is that all 70 or so cars are immediately available and free! This is really important, as my wife spent at least $ 150.00 for my birthday at the PlayStation Network just so I could get to drive a few of the "available nice cars in GT6". They are not there-you must earn "credits" and grind for days even if very good to get the good stuff-it was maddening. One car in GT6 could cost about $50 cash! So, you do not have 1200 cars, (many just duplicates and silly). At least in GT5 you could earn more credits, GT6 seems more interested in profits so I got annoyed though I did enjoy the game overall. In Project cars, you have fantastic cars all up front and free, and all are "Premium" with great cockpit views and working gauges. They look far better than the cars in GT6. Further, the DRIVING PHYSICS are far better in Project Cars, with far better, more realistic handling. In GT6 you do have some road feel, but I find despite others complaining that Project Cars is too hard that when I start to loose control of a car, in Project Cars I can actually recover it easier and react in a more realistic way, IF you catch it quick enough. You FEEL it breaking out and sense what the car is doing overall better than in GT6 or Drive Club. For me, it is almost easier and clearly more realistic as compared to GT6, where you can perhaps get around the track faster by adding silly racing soft tires or making a car artificially lighter, but when you reach the breaking point, you just cannot control it quite the way you can in Project Cars which feels more genuine. It is more reasonable, (I have not done a lot of real racing, but have messed around a bit with cars in the past and know what it should feel like). Project Cars feels very realistic. In GT6, you can build up your cars to the absurd point, such as adding motor staging and tires and make the car "go faster", but it is not realistic. They also end up hyped, overbuilt cars and far from racing regulation. Project cars keeps it real. The handling is FAR better, and for some probably much harder, (such as in the rain), and each car actually feels like a different car, (like in real life). If you go too fast you loose control, no faking it here. I tried it with all assists on for curiosity, and instead of a totally fake feel, it actually applied the brakes and helped keep it on the road in ways that made sense, (you knew it was a cheat-but at least you knew what was going on and it was educational and refreshing, versus sticking to the road for no apparent reason). I have read other reviews of people complaining that they cannot drive well in Project Cars even with assists on. As an experiment, I asked my wife to drive a couple of the cars and she is not a racing game person and was reluctant to even try it. Being the devious husband that I am, I did not tell her I had set the game up on the "real" setting, (cheats off basically) and she had a go at it. She really liked it and drove the cars pretty well, especially for someone who has barely driven such games. Even myself at this point do keep the A/I turned down, (you can adjust it from 0 to 100%, and at 100% - good luck, as it is "full on". I will get there eventually, but it is great you can adjust it so much. The cars inside and out look fantastic also. But perhaps the biggest difference is the SOUND! Oh my, they do sound good, and realistic. I found that on GT6-especially with a recent update, that with the cockpit view it sounded horrible-it got worse on many cars, and in general they sounded somewhat the same or just weak. Project Cars they sound like screaming cars racing down the road, and they each sound unique. Courses: The tracks are great. However, there are I believe 6 coast drives, 3 in California, 3 in France, that are just spectacular. You get to drive and even race on an actual road rather than a track, which is very fun. You can also just casually test out ALL the FREE cars on day 1 on any track or road in the game-no forcing credits and/or levels-this is also great and a welcome change for me. The selection of cars is good, such as Karts all the way up to Formula levels. You will bond with a few for sure. Overall: GT6 is good as to creating "levels" and direct goals of accumulating nice cars-with Project Cars you just get them. The motive/goal of Project Cars is to enjoy driving, you can do a career mode and get a reputation, (I am just starting this and doing the Karts for now while taking breaks and going Solo with the big beasts, such as Formula cars and other beauties). You can also race on-line. I have tried this, and while GT6 may be more organized and clearer as to getting into a match race, it looks bad, the graphics are bad, and the players seem much less mature and ram you off for fun. I have not done much on-line racing with GT6 for this reason. I have only briefly tried with Project Cars, and when I did get on-line, it was rewarding and fun, more professional and better overall. The off-line solo racing has far better other drivers, (A/I)-it is far superior and makes for solo racing fun. So, Drive Club does have very nice weather-but the driving is not very realistic. It's a fun game in it's own right, but I keep coming back to Project Cars for the realism, fantastic driving experience, sounds, the whole driving experience is just great. I also note the weather effects in Project Cars is very good, I don't really care if a few nearly invisible droplets at the outer edge of the windshield might look a tiny bit better in Drive Club if the driving is not good. Drive Club is a fun and somewhat arcade like game, (meaning the handling is not very realistic, GT6 is better on that front. With Project Cars, the effects and overall views, (including multiple in-cockpit views which is a very welcome addition and adjustable moveable menu items inside the car itself) combined with absolutely fantastic handling and sound in my opinion just wipe up the competition on the PS4. I love it and find I am a bit addicted to it to be honest. You are there in this game! Additionally, Project Cars is going to work with Sony's virtual reality headset Project Morpheus, (and for the PC the Oculous Rift) which will probably put it over the moon. I feel my heart pounding just thinking about that. It is true that GT6 will do 3D (not virtual reality-just the glasses) but I find I rarely use it as it is not that well tuned in each car and it gets a bit fatiguing- (though it is neat briefly). I still think GT6 was/is a great game despite the broken promises it made, but Project Cars leaves it in the dust as to about everything, such as the look of the game, the sound of the cars, the visuals and cockpit views, and most importantly perhaps the overall authenticity of the driving experience. Yes, I have experienced a glitch here and there, some entertaining, it is being updated like nearly all games regularly, but it is about perfect and is wonderful. If you want an arcade game- skip this one, but if you want to race- BUY THIS GAME NOW!

### ⭐⭐⭐⭐⭐ TLDR: This is the most fun I've had playing a racing game.
*by K***. on August 14, 2015*

First copy shipped from Amazon was an empty case, no disc. It wasn't shrink wrapped, no sticker, nothing. I suspect this one was a "display case" for people working in the warehouse and it got sent to me by accident, but it would be interesting to hear if this happened to anyone else. I contacted Amazon, and they shipped a replacement with free 1 day delivery, so in the end I was satisfied. Unlike Gran Turismo and many other racing games, there's no "grinding" to unlock cars or mods, which makes the single player career mode refreshingly fun right from the start. It features a number of racing disciplines, including karts, GT cars, touring cars, road cars, LMP prototypes, and a few open wheel variants similar to Formula 1, you can start your career where ever you like, however there are special achievements for starting at the beginning and working your way up. Online multiplayer is a blast if you race with the right people, but can be frustrating when lower skilled drivers bump and ram, but that can happen in any public online racing games. Online leaderboards/time trials are extremely poorly done, and in my opinion one of the biggest drawbacks of the game. Best lap times are grouped by car class, so you can really only race one or two cars in any given class if you want to be competitive... and that also means you only get one entry per class at each track. I can't set a fast lap in my favorite road car *AND* the fastest road car, so I have to pick which I'd rather have appear on the board. Car selection is not that large compared to Gran Turismo, however there is enough variety in most classes that it doesn't matter too much, and all cars are unique in their handling so you won't feel like you have 20 different models of the same thing in your garage. Some of the most popular car manufacturers are left out, particularly Japanese and Italian companies seem to have a very small representation. Vehicles can't be modded, but can be tuned... tweaking all sorts of settings including (just to name a few) tire pressures at each corner, brake balance and pressure, roll bar stiffness, suspension height and damping, and much more. The cars also can't be painted custom colors, but they each have a few pre-made "liveries" to allow for some visual variety in races. Physics are amazing, but extremely challenging when compared to some other racing games. The graphics are spectacular, a night race in a thunderstorm on a remote poorly lit track is particularly breathtaking, and watching the sunrise near the end of a 24 hour Le Mans run is equally remarkable. Some areas of the game are not done, and there are a few bugs that can be very frustrating. Normally I would drop my rating for it, but in this case I've seen the game's development team being extremely active with the community in finding and resolving the bugs, so I am confident that this game will quickly be improving. To get the best experience, I would *HIGHLY* recommend playing this game with a steering wheel and pedals. It brings the immersion to a whole new level. Force feedback isn't the best by default, but it's extremely customizable, to a level I've never seen before. The large number of FFB settings can seem daunting, but the community has an excellent collection of "alternate" feedback settings that really clean it up and make it easy to feel the road and the car reacting to it. Unfortunately, entering these settings is unique per car (and even per track if you don't do it ahead of time from your garage), which can become a long and tedious process, but in the end is worth every minute spent dialing in the numbers. I recommend starting with just a few cars settings while you figure out which "set" of FFB settings you like most. Overall, this is the most fun I've had playing a racing game, and I've played just about all of them.

### ⭐⭐⭐⭐ With a few fixes could beat GT6
*by O***Y on May 31, 2015*

Being a Gran Turismo fan, I've been severely disappointed with Forza and Need for Speed titles. Project CARS, however, shows serious promise, but it needs to fix a few things in my opinion. The Bad: - Controlling the cars: I know this game is meant to be played with a wheel, but so is GT and THAT game plays fine with a controller. Not this one, though. I've spent quite a bit of time with the settings, but still the cars are difficult to control, even after playing for some time. Steering is jerky and braking seems ineffective. To me the cars seem too light. - No tire sound: This may seem trivial, but it's one of my biggest complaints. Hearing your tires squeal as you enter a turn too fast is not only cool, but actually gives you some driver input. And yes, I admit, I like hearing the burnout on take-off. - Not enough cars: GT6 actually has too many ( a lot of slugs that don't need to be in a racing game). But this game is seriously lacking. Almost no American cars, few 'street' or non-race cars (which I prefer), and I'm sure the Japanese car fans are also disappointed. I would love to see them include some American muscle cars, both vintage and late model. - Replays are sometimes buggy, especially regarding the sound. Replays are not quite as good as in GT; for instance, you can only view the replay from your car's perspective, where in GT you can view it from any car, which sometimes can be interesting. The Good: - LOTS of tracks, with beautiful graphics. The 'Azure Coast' and 'California Highway' tracks are great. Has many of the same 'real world' tracks as in GT, but with more variations. - Car 'action': Realistic suspension movement, car sway, etc. Crashes are way more realistic than GT, especially rollovers. In GT, if you roll your car you seem to get into a vortex that stands your car on end and spins it like a top until you want to puke. I just finished a race in Project Cars that involved my car rolling over; just ONE roll, back on the tires with the car rocking on it's suspension. And it looked totally real in the replay. And speaking of crashing, car damage is very realistic; with broken parts eventually falling off. (although, during replays, those parts sometime magically re-appear on the car; a glitch that they'll probably fix.) - Great sound (they just need to add the tire squeal) - Visual 'extras', like leaves flying in the car's wake, dirt clouds being kicked up when going off track or side-swiping an object, all kinds of natural lighting adjustments. - A lot of tweaking available for each car, although a lot different than in GT6. No engine upgrades or add-ons, just a lot of adjustments to suspension, tires, etc. You can change the car's color, but not wheels as in GT. - More options for setting up a race; for instance, depending on the track, you can have up to 30+ cars on the road, which makes for some interesting action. Also, you can dial up the AI cars aggressiveness more than in GT6, which only has 3 settings, 2 of which are useless. You can also decide if you want the other cars to be the exact same car as yours, or in the same class, or of different classes. In conclusion, Project CARS could beat GT (and get a 5 star rating from me) if they added more cars (some Chevys, please) and fixed the twitchy-ness when using a controller. And add tire sound! (make it mutable for people who don't want it) But I have to admit, this game is so good that I'm seriously considering getting a wheel.

## Frequently Bought Together

- Project CARS - PlayStation 4
- Project Cars 3 (PS4)
- Gran Turismo Sport Hits - PlayStation 4

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*Product available on Desertcart Vietnam*
*Store origin: VN*
*Last updated: 2026-07-06*