---
product_id: 1391235
title: "Resistance: Hidden Agenda - by Indie Boards and Cards - Strategy Card Game | Ages 13+ | 5-10 Players"
brand: "indie boards and cards"
price: "902736₫"
currency: VND
in_stock: true
reviews_count: 13
category: "Indie Boards And Cards"
url: https://www.desertcart.vn/products/1391235-resistance-hidden-agenda-by-indie-boards-and-cards-strategy-card
store_origin: VN
region: Vietnam
---

# 5-10 players, perfect party size Hidden roles, no player elimination 30-minute fast-paced rounds Resistance: Hidden Agenda - by Indie Boards and Cards - Strategy Card Game | Ages 13+ | 5-10 Players

**Brand:** indie boards and cards
**Price:** 902736₫
**Availability:** ✅ In Stock

## Summary

> 🎲 Outsmart, deceive, and dominate your game night!

## Quick Answers

- **What is this?** Resistance: Hidden Agenda - by Indie Boards and Cards - Strategy Card Game | Ages 13+ | 5-10 Players by indie boards and cards
- **How much does it cost?** 902736₫ with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.vn](https://www.desertcart.vn/products/1391235-resistance-hidden-agenda-by-indie-boards-and-cards-strategy-card)

## Best For

- indie boards and cards enthusiasts

## Why This Product

- Trusted indie boards and cards brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Fast-Paced, High-Stakes Rounds:** 30-minute gameplay keeps energy high and conversations flowing for memorable game nights.
- • **Scalable Fun for Groups 5 to 10:** Perfectly balanced for intimate gatherings or larger parties, maximizing engagement and replayability.
- • **Immersive Sci-Fi Espionage Theme:** Dive into a dystopian universe of covert operations and political intrigue that elevates every mission.
- • **Engage Every Player Until The End:** No elimination means everyone stays in the game, fueling nonstop social interaction and suspense.
- • **Master The Art of Bluff & Strategy:** Combine tactical communication with psychological deduction to outwit friends and foes alike.

## Overview

The Resistance is a thrilling social deduction card game for 5 to 10 players aged 13+, featuring 30-minute rounds of bluffing, negotiation, and strategic team missions. With no player elimination, everyone stays involved as spies and resistance fighters battle for control in a tense sci-fi setting. Part of the Dystopian Universe, it offers high replayability and dynamic social gameplay that turns every session into an unforgettable experience.

## Description

An expansion to the Resistance Universe that adds fun new ways to play Resistance!, Assassin Module: The Resistance Avalon roles ported to the Resistance Universe, Defector Module: Players can switch allegiances during the game., Trapper Module: Bigger mission teams.

Review: Deception, quick and easy style! - I originally bought this because it can handle from 5 to 10 players, perfect for when we have big gaming nights. After having played it, I wish all of our nights were big gaming nights! The game is incredibly simple to learn: everybody gets a card at the beginning deciding if they are a Resistance ember (good guy) or a spy (bad buy). Next the group goes on a mission, where a player at the table chooses a portion of the players to go on the mission, not knowing if they are loyals or spies. All the players vote yes/no on if the team can go and if so, the people on the team can either complete or sabotage the mission. That's pretty much it - there are 5 missions and it's a best 3 of 5 to see which side wins. What makes the game interesting is the high level of deduction, accusations, and paranoia that comes along with it. The first time a mission fails (or maybe sooner) the table will break out in conversation - "You're a spy!" "No, I'm not! I swear I'm loyal, take me on the next mission and I'll prove it!" etc. Since no one knows which person(s) voted to complete or sabotage the mission, all you have to go on are clues and process of elimination from previous missions (there are only 5, so I don't think you can logically deuce with certainty each player's role) along with how much you trust the other players. If you've played Are You the Werewolf?, it's similar, but the big difference to me is that no one gets eliminated in Resistance. I found Werewolf very boring if I was the fist person eliminated. There's also no need for a moderator or whatever - everyone gets to play. It's an incredibly social game because it relies on player interaction. Also, because it's not bogged down in rules, it's very approachable for non-gamers. It's also inexpensive and light on components, so don't be worried about taking it on vacation or to a bar for game night where spillage is a possibility. You could probably even replace the components with something else (playing cards, colored stones, etc.) and the game works just as well. The only negative thing I could say is that if you're looking for a deep, complex game to play over several hours - this isn't it. Bottom line, if you regularly play games with a group of 5+ and looking for a fun, quick game, try this out. Just be ready for a friend to ask - "Can I borrow that when I go visit my family next month?"
Review: Join the Resistance! - The Resistance is an excellent game! The basics of the game are easy to pick up on and to teach to a group, so it makes a great party game in a similar vein as Werewolf and Mafia. You'll need at least five people to play, but it scales up to ten players. I personally love thematic, immersive games and The Resistance does a great job of creating tension and giving you that sense that you can't trust any of the other players. More often than not, you'll end up questioning everyone's loyalty and second guessing yourself at every turn. Every group I have played with has really gotten into the spirit of the game after a round or two of learning the rules, with both resistance members and traitors passionately pleading their cases as to why they should be the one sent on the mission. At the beginning of the game, each player is dealt a card, representing either a resistance member or traitor. The goal of the game is to successfully complete 3 out of five missions as the resistance, or as a traitor, to fail 3 missions. Each round, a leader picks several players to go on the mission and then the success of the mission is voted on by the players on the mission. Just one failure vote means the whole mission fails, but also tips off the resistance that a traitor was on the mission. In my experience, as victory for either side nears, the players become more vocal and animated, desperately trying to ascertain the truth. Most of the games will end in a high stakes mission where all players feel the tension permeating in the room. Once the results of the final mission are revealed, that tension breaks and everyone laughs as they realize that person they could have sworn was working for their team was actually working against them and shifting suspicion to someone else who indignantly defended themselves, arguing that there was no way they could be a traitor. All of the components were nice and he art invokes the theme of a futuristic resistance subtlety working against the powers at be. I would highly recommend this game to anyone, but especially to people looking for a simple, fun game to bust out a party!

## Features

- Assassin Module: The Resistance Avalon roles ported to the Resistance Universe
- Defector Module: Players can switch allegiances during the game
- Trapper Module: Bigger mission teams

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00OVZ693W |
| Age Range Description | Kid |
| Are Batteries Required | No |
| Best Sellers Rank | #72,047 in Toys & Games ( See Top 100 in Toys & Games ) #1,209 in Dedicated Deck Card Games |
| Brand Name | Indie Boards and Cards |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Color | Red |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 3,199 Reviews |
| Edition | Standard Edition |
| Expansion For | Resistance |
| Game Mechanics | hidden traitor, player switching, team-based missions |
| Genre | Strategy |
| Global Trade Identification Number | 00804551093784 |
| Included Components | Cards |
| Is Assembly Required | No |
| Item Dimensions | 6 x 4 x 0.04 inches |
| Item Dimensions L x W | 6"L x 4"W |
| Item Part Number | IBCRES2 |
| Item Type Name | Game |
| Item Weight | 0.05 Kilograms |
| Manufacturer | Indie Boards & Cards |
| Manufacturer Maximum Age (MONTHS) | 1188.0 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Part Number | IBG0RE03 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Plastic |
| Minimum Age Recomendation | 156 |
| Model Number | IBG0RE03 |
| Number of Items | 1 |
| Number of Players | 5 to 10 |
| Operation Mode | Manual |
| Set Name | Resistance |
| Size | 4 x 6 x 0.1 inches |
| Theme | Strategy |
| UPC | 804551093784 793631088997 787793446207 885657507375 885949230615 789213207047 885534649471 |
| Unit Count | 1.0 Count |

## Images

![Resistance: Hidden Agenda - by Indie Boards and Cards - Strategy Card Game | Ages 13+ | 5-10 Players - Image 1](https://m.media-amazon.com/images/I/81cAQfzwc7L.jpg)
![Resistance: Hidden Agenda - by Indie Boards and Cards - Strategy Card Game | Ages 13+ | 5-10 Players - Image 2](https://m.media-amazon.com/images/I/21ghpH3qCqL.jpg)

## Available Options

This product comes in different **Style** options.

## Questions & Answers

**Q: Does this game remind you of any other game? My daughter seems to think it is like Coup.**
A: I would call it a social hidden information game.  This means it is in the same genre as werewolf/mafia, the One Night games, and One Room and a Boom, among others.  It has no really gameplay simularities to Coup.  I think of it as a highly refined version of mafia, with no player elimination and with no need for anyone to stay out of the game to narrate.

**Q: "30 minutes of playtime" is listed as a feature of the game. What does that mean?**
A: You can play several rounds, but one round/game takes about 30 minutes.  More or less depending on how much debate there is.  Super fun game!

**Q: How's the game change with 5+ players?  Is it either 5 OR 10, or can you have any #?  More missions?  Other changes?**
A: Just want to add it would be relatively trivial to extend this game to 11+ if you had more people in the room. You'd have to make pieces of paper that have good guy/bad guy (Resistance/Spy) on them, for as many people as there are in the game, and you'd have to draw a little board on a piece of paper that has the proper round rules. The rules as you add players in the existing game follow a simple formula that's easy to extend if you just page through the 5 player to the 10 player. Basically round 1 is super easy for Resistance to win, and Round 5 is super easy for Spies to win, with some bumps in the middle. Don't cut people out just because of what's in the box!

**Q: Do the cards fit in those standard size clear plastic deck protectors used for collectible card games?**
A: I just tried this out with the deck protectors I use for my magic the gathering decks and the resistance cards fit in them just fine. They are a bit snug but can be both placed in and removed without difficulty or damage to the covers.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Deception, quick and easy style!
*by J***D on August 8, 2013*

I originally bought this because it can handle from 5 to 10 players, perfect for when we have big gaming nights. After having played it, I wish all of our nights were big gaming nights! The game is incredibly simple to learn: everybody gets a card at the beginning deciding if they are a Resistance ember (good guy) or a spy (bad buy). Next the group goes on a mission, where a player at the table chooses a portion of the players to go on the mission, not knowing if they are loyals or spies. All the players vote yes/no on if the team can go and if so, the people on the team can either complete or sabotage the mission. That's pretty much it - there are 5 missions and it's a best 3 of 5 to see which side wins. What makes the game interesting is the high level of deduction, accusations, and paranoia that comes along with it. The first time a mission fails (or maybe sooner) the table will break out in conversation - "You're a spy!" "No, I'm not! I swear I'm loyal, take me on the next mission and I'll prove it!" etc. Since no one knows which person(s) voted to complete or sabotage the mission, all you have to go on are clues and process of elimination from previous missions (there are only 5, so I don't think you can logically deuce with certainty each player's role) along with how much you trust the other players. If you've played Are You the Werewolf?, it's similar, but the big difference to me is that no one gets eliminated in Resistance. I found Werewolf very boring if I was the fist person eliminated. There's also no need for a moderator or whatever - everyone gets to play. It's an incredibly social game because it relies on player interaction. Also, because it's not bogged down in rules, it's very approachable for non-gamers. It's also inexpensive and light on components, so don't be worried about taking it on vacation or to a bar for game night where spillage is a possibility. You could probably even replace the components with something else (playing cards, colored stones, etc.) and the game works just as well. The only negative thing I could say is that if you're looking for a deep, complex game to play over several hours - this isn't it. Bottom line, if you regularly play games with a group of 5+ and looking for a fun, quick game, try this out. Just be ready for a friend to ask - "Can I borrow that when I go visit my family next month?"

### ⭐⭐⭐⭐⭐ Join the Resistance!
*by S***A on October 25, 2016*

The Resistance is an excellent game! The basics of the game are easy to pick up on and to teach to a group, so it makes a great party game in a similar vein as Werewolf and Mafia. You'll need at least five people to play, but it scales up to ten players. I personally love thematic, immersive games and The Resistance does a great job of creating tension and giving you that sense that you can't trust any of the other players. More often than not, you'll end up questioning everyone's loyalty and second guessing yourself at every turn. Every group I have played with has really gotten into the spirit of the game after a round or two of learning the rules, with both resistance members and traitors passionately pleading their cases as to why they should be the one sent on the mission. At the beginning of the game, each player is dealt a card, representing either a resistance member or traitor. The goal of the game is to successfully complete 3 out of five missions as the resistance, or as a traitor, to fail 3 missions. Each round, a leader picks several players to go on the mission and then the success of the mission is voted on by the players on the mission. Just one failure vote means the whole mission fails, but also tips off the resistance that a traitor was on the mission. In my experience, as victory for either side nears, the players become more vocal and animated, desperately trying to ascertain the truth. Most of the games will end in a high stakes mission where all players feel the tension permeating in the room. Once the results of the final mission are revealed, that tension breaks and everyone laughs as they realize that person they could have sworn was working for their team was actually working against them and shifting suspicion to someone else who indignantly defended themselves, arguing that there was no way they could be a traitor. All of the components were nice and he art invokes the theme of a futuristic resistance subtlety working against the powers at be. I would highly recommend this game to anyone, but especially to people looking for a simple, fun game to bust out a party!

### ⭐⭐⭐⭐⭐ An absolute blast and staple for every game night and get together
*by K***A on September 22, 2016*

This game was my introduction into the addicting world of social deception games, and whenever my friends have get togethers, we ensure there's at least one copy of the game present (there's at least three floating around our friend group). I like to describe it to people who have never played as "Mafia or Werewolf on steroids." It's so easy to get passionate about convincing everyone that you're right while playing, and for us, there's one infamous round that went down in history as the one that almost ended friendships two years ago. I must have played this game hundreds of times, and just a few things that have happened while playing: we've been yelled at to quiet down by RAs, I now always take Advil pre-emptively because I always end up with a headache from screaming at other players to convince them of one thing or another, and can you really say that you've played until at least one person is standing on top of a chair, pointing fingers, and proclaiming their innocence? So the game works with cards being randomly and secretly distributed to every player that assign them to either the Resistance (Good) or the Spies (Bad). There are up to five missions, and whichever team claims the majority of the misisons is the winner. If only it were that easy. For each mission, the Leader (a role that shifts each mission) selects a certain number of players, the whole group votes to approve or reject the Leader's choice, and if it's approved, each player on the mission gets a Success and a Fail card. If you're Good, you submit a Success card face-down to a pile in the middle. If you're Bad, you have the option of submitting either a Success or a Fail card. When everyone on the mission has submitted their cards, they're shuffled and revealed. The mission passes if there's all Successes and fails when there's a Fail. But if there's a Fail ... who on the mission was the Spy who put it in? Let the lying and interrogating begin ... I think in our group we've played with every configuration from 5 to 10 players, and it's definitely a lot more fun with more players, but you just have to make sure that everyone's paying attention as the group gets bigger. It's no fun if someone's on their phone while everyone else is arguing and theorizing, it almost feels like you're lacking information. I'd say 7+ players is the most fun. You also have to stress for players not to cheat if they're Good by putting a Fail card in the middle just to be funny ... it really confuses the game and makes it less satisfying for everyone else. Have patience while explaining the game the first time around; sometimes it's even worth it to do a practice round because some of the nuances don't quite make sense until the game is happening. It's very easy to pick up, though, and the games can go by in about 15 minutes depending on how much arguing between rounds is done. I've seen a lot of comparisons favoring either The Resistance or Avalon, but I do love both in their own ways. I enjoy that The Resistance has plot cards that get distributed at the beginning of rounds, which can sometimes get players feeling more involved. The characters in Avalon are a blast, but sometimes if you're stuck without a special role, it's not as fun. With The Resistance, at least, you can convince the Leader to give you plot cards so you can have some sort of "special ability". It's true that the expansion packs adds the character features of Avalon to The Resistance, but really, you can't go wrong with either and especially not with both. Pro tip: I'd recommend getting card sleeves for this game. The ones with one clear side and one opaque side are great for the character cards because you can face the character toward the opaque side so that if they accidentally fall off the table, no one's at risk of seeing your character. It also keeps everything in great shape so you don't have any character cards identifiable by folds or scratches. Buy this game. It never gets old, and I honestly don't think I've met anyone who's played and not enjoyed it. Very worth the money and, trust me, it'll become a staple of your get togethers quite quickly, too.

## Frequently Bought Together

- The Resistance Card Game - Social Deduction, Strategy, Bluffing, Negotiation, and Deception for Teens and Adults - Party Game for 5-10 Players Ages 13+ in 30 Minute Rounds by Indie Boards & Cards
- Coup - The Fast, Fun Bluffing Party Game for 2-6 Players. Perfect for Family Game Night with your Teens or Friends. Can you get away with your bluff? Over 1 Million copies sold!
- One Night Ultimate Werewolf – Fun Party Game for Kids & Adults | Engaging Social Deduction | Fast-Paced Gameplay | Hidden Roles & Bluffing

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*Product available on Desertcart Vietnam*
*Store origin: VN*
*Last updated: 2026-06-06*